SELF_VIDEO_SECTION_HEIGTH + 2 * SELF_VIDEO_MARGIN);
clutter_actor_set_size (rectangle,
- SELF_VIDEO_SECTION_WIDTH, SELF_VIDEO_SECTION_HEIGTH);
+ SELF_VIDEO_SECTION_WIDTH + 5, SELF_VIDEO_SECTION_HEIGTH + 5);
clutter_container_add_actor (CLUTTER_CONTAINER (box), rectangle);
empathy_call_window_darken_preview_rectangles (self);
}
+static gboolean
+empathy_call_window_preview_enter_event_cb (ClutterActor *actor,
+ ClutterCrossingEvent *event,
+ EmpathyCallWindow *self)
+{
+ ClutterActor *rectangle;
+ PreviewPosition pos;
+
+ pos = empathy_call_window_get_preview_position (self, event->x, event->y);
+ rectangle = empathy_call_window_get_preview_rectangle (self, pos);
+
+ empathy_call_window_highlight_preview_rectangle (self, pos);
+
+ clutter_actor_show (rectangle);
+
+ return FALSE;
+}
+
+static gboolean
+empathy_call_window_preview_leave_event_cb (ClutterActor *actor,
+ ClutterCrossingEvent *event,
+ EmpathyCallWindow *self)
+{
+ ClutterActor *rectangle;
+ PreviewPosition pos;
+
+ pos = empathy_call_window_get_preview_position (self, event->x, event->y);
+ rectangle = empathy_call_window_get_preview_rectangle (self, pos);
+
+ empathy_call_window_darken_preview_rectangle (self, rectangle);
+
+ clutter_actor_hide (rectangle);
+
+ return FALSE;
+}
+
static void
create_video_preview (EmpathyCallWindow *self)
{
g_signal_connect (action, "drag-motion",
G_CALLBACK (empathy_call_window_preview_on_drag_motion_cb), self);
+ g_signal_connect (preview, "enter-event",
+ G_CALLBACK (empathy_call_window_preview_enter_event_cb), self);
+ g_signal_connect (preview, "leave-event",
+ G_CALLBACK (empathy_call_window_preview_leave_event_cb), self);
+
clutter_actor_add_action (preview, action);
clutter_actor_set_reactive (preview, TRUE);
}