g_return_val_if_fail (TP_IS_CONNECTION (connection), FALSE);
+ if (tp_connection_get_status (connection, NULL) !=
+ TP_CONNECTION_STATUS_CONNECTED)
+ return FALSE;
+
persona_store = FOLKS_PERSONA_STORE (
empathy_dup_persona_store_for_connection (connection));
g_return_val_if_fail (TP_IS_CONNECTION (connection), FALSE);
+ if (tp_connection_get_status (connection, NULL) !=
+ TP_CONNECTION_STATUS_CONNECTED)
+ return FALSE;
+
persona_store = FOLKS_PERSONA_STORE (
empathy_dup_persona_store_for_connection (connection));
g_return_val_if_fail (TP_IS_CONNECTION (connection), FALSE);
+ if (tp_connection_get_status (connection, NULL) !=
+ TP_CONNECTION_STATUS_CONNECTED)
+ return FALSE;
+
persona_store = FOLKS_PERSONA_STORE (
empathy_dup_persona_store_for_connection (connection));