2 * empathy-sound.c - Various sound related utility functions.
3 * Copyright (C) 2009 Collabora Ltd.
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #include "empathy-sound.h"
24 #include <canberra-gtk.h>
25 #include <glib/gi18n-lib.h>
28 #define DEBUG_FLAG EMPATHY_DEBUG_OTHER
29 #include <libempathy/empathy-debug.h>
30 #include <libempathy/empathy-gsettings.h>
31 #include <libempathy/empathy-utils.h>
34 EmpathySound sound_id;
35 const char * event_ca_id;
36 const char * event_ca_description;
44 guint replay_timeout_id;
45 } EmpathyRepeatableSound;
47 /* NOTE: these entries MUST be in the same order than EmpathySound enum */
48 static EmpathySoundEntry sound_entries[LAST_EMPATHY_SOUND] = {
49 { EMPATHY_SOUND_MESSAGE_INCOMING, "message-new-instant",
50 N_("Received an instant message"), EMPATHY_PREFS_SOUNDS_INCOMING_MESSAGE } ,
51 { EMPATHY_SOUND_MESSAGE_OUTGOING, "message-sent-instant",
52 N_("Sent an instant message"), EMPATHY_PREFS_SOUNDS_OUTGOING_MESSAGE } ,
53 { EMPATHY_SOUND_CONVERSATION_NEW, "message-new-instant",
54 N_("Incoming chat request"), EMPATHY_PREFS_SOUNDS_NEW_CONVERSATION },
55 { EMPATHY_SOUND_CONTACT_CONNECTED, "service-login",
56 N_("Contact connected"), EMPATHY_PREFS_SOUNDS_CONTACT_LOGIN },
57 { EMPATHY_SOUND_CONTACT_DISCONNECTED, "service-logout",
58 N_("Contact disconnected"), EMPATHY_PREFS_SOUNDS_CONTACT_LOGOUT },
59 { EMPATHY_SOUND_ACCOUNT_CONNECTED, "service-login",
60 N_("Connected to server"), EMPATHY_PREFS_SOUNDS_SERVICE_LOGIN },
61 { EMPATHY_SOUND_ACCOUNT_DISCONNECTED, "service-logout",
62 N_("Disconnected from server"), EMPATHY_PREFS_SOUNDS_SERVICE_LOGOUT },
63 { EMPATHY_SOUND_PHONE_INCOMING, "phone-incoming-call",
64 N_("Incoming voice call"), NULL },
65 { EMPATHY_SOUND_PHONE_OUTGOING, "phone-outgoing-calling",
66 N_("Outgoing voice call"), NULL },
67 { EMPATHY_SOUND_PHONE_HANGUP, "phone-hangup",
68 N_("Voice call ended"), NULL },
71 /* An hash table containing currently repeating sounds. The format is the
73 * Key: An EmpathySound
74 * Value : The EmpathyRepeatableSound associated with that EmpathySound. */
75 static GHashTable *repeating_sounds;
78 empathy_sound_pref_is_enabled (EmpathySound sound_id)
80 EmpathySoundEntry *entry;
81 GSettings *gsettings = g_settings_new (EMPATHY_PREFS_SOUNDS_SCHEMA);
84 entry = &(sound_entries[sound_id]);
85 g_return_val_if_fail (entry->sound_id == sound_id, FALSE);
87 if (entry->key == NULL)
93 res = g_settings_get_boolean (gsettings, EMPATHY_PREFS_SOUNDS_ENABLED);
98 if (!empathy_check_available_state ())
100 if (g_settings_get_boolean (gsettings,
101 EMPATHY_PREFS_SOUNDS_DISABLED_AWAY))
108 res = g_settings_get_boolean (gsettings, entry->key);
111 g_object_unref (gsettings);
117 * empathy_sound_stop:
118 * @sound_id: The #EmpathySound to stop playing.
120 * Stop playing a sound. If it has been stated in loop with
121 * empathy_sound_start_playing(), it will also stop replaying.
124 empathy_sound_stop (EmpathySound sound_id)
126 EmpathySoundEntry *entry;
128 g_return_if_fail (sound_id < LAST_EMPATHY_SOUND);
130 entry = &(sound_entries[sound_id]);
131 g_return_if_fail (entry->sound_id == sound_id);
133 if (repeating_sounds != NULL)
135 EmpathyRepeatableSound *repeatable_sound;
137 repeatable_sound = g_hash_table_lookup (repeating_sounds,
138 GINT_TO_POINTER (sound_id));
139 if (repeatable_sound != NULL)
141 /* The sound must be stopped... If it is waiting for replay, remove
142 * it from hash table to cancel. Otherwise we'll cancel the sound
144 if (repeatable_sound->replay_timeout_id != 0)
146 g_hash_table_remove (repeating_sounds, GINT_TO_POINTER (sound_id));
152 ca_context_cancel (ca_gtk_context_get (), entry->sound_id);
156 empathy_sound_play_internal (GtkWidget *widget, EmpathySound sound_id,
157 ca_finish_callback_t callback, gpointer user_data)
159 EmpathySoundEntry *entry;
161 ca_proplist *p = NULL;
163 entry = &(sound_entries[sound_id]);
164 g_return_val_if_fail (entry->sound_id == sound_id, FALSE);
166 c = ca_gtk_context_get ();
167 ca_context_cancel (c, entry->sound_id);
169 DEBUG ("Play sound \"%s\" (%s)",
171 entry->event_ca_description);
173 if (ca_proplist_create (&p) < 0)
176 if (ca_proplist_sets (p, CA_PROP_EVENT_ID, entry->event_ca_id) < 0)
179 if (ca_proplist_sets (p, CA_PROP_EVENT_DESCRIPTION,
180 gettext (entry->event_ca_description)) < 0)
183 if (ca_gtk_proplist_set_for_widget (p, widget) < 0)
186 ca_context_play_full (ca_gtk_context_get (), entry->sound_id, p, callback,
189 ca_proplist_destroy (p);
195 ca_proplist_destroy (p);
201 * empathy_sound_play_full:
202 * @widget: The #GtkWidget from which the sound is originating.
203 * @sound_id: The #EmpathySound to play.
204 * @callback: The #ca_finish_callback_t function that will be called when the
205 * sound has stopped playing.
206 * @user_data: user data to pass to the function.
210 * Returns %TRUE if the sound has successfully started playing, otherwise
211 * returning %FALSE and @callback won't be called.
213 * This function returns %FALSE if the sound is already playing in loop using
214 * %empathy_sound_start_playing.
216 * This function returns %FALSE if the sound is disabled in empathy preferences.
218 * Return value: %TRUE if the sound has successfully started playing, %FALSE
222 empathy_sound_play_full (GtkWidget *widget, EmpathySound sound_id,
223 ca_finish_callback_t callback, gpointer user_data)
225 g_return_val_if_fail (GTK_IS_WIDGET (widget), FALSE);
226 g_return_val_if_fail (sound_id < LAST_EMPATHY_SOUND, FALSE);
228 if (!empathy_sound_pref_is_enabled (sound_id))
231 /* The sound might already be playing repeatedly. If it's the case, we
232 * immediadely return since there's no need to make it play again */
233 if (repeating_sounds != NULL &&
234 g_hash_table_lookup (repeating_sounds, GINT_TO_POINTER (sound_id)) != NULL)
237 return empathy_sound_play_internal (widget, sound_id, callback, user_data);
241 * empathy_sound_play:
242 * @widget: The #GtkWidget from which the sound is originating.
243 * @sound_id: The #EmpathySound to play.
245 * Plays a sound. See %empathy_sound_play_full for details.'
247 * Return value: %TRUE if the sound has successfully started playing, %FALSE
251 empathy_sound_play (GtkWidget *widget, EmpathySound sound_id)
253 g_return_val_if_fail (GTK_IS_WIDGET (widget), FALSE);
254 g_return_val_if_fail (sound_id < LAST_EMPATHY_SOUND, FALSE);
256 return empathy_sound_play_full (widget, sound_id, NULL, NULL);
259 static void playing_finished_cb (ca_context *c, guint id, int error_code,
263 playing_timeout_cb (gpointer data)
265 EmpathyRepeatableSound *repeatable_sound = data;
268 repeatable_sound->replay_timeout_id = 0;
270 playing = empathy_sound_play_internal (repeatable_sound->widget,
271 repeatable_sound->sound_id, playing_finished_cb, data);
275 DEBUG ("Failed to replay sound, stop repeating");
276 g_hash_table_remove (repeating_sounds,
277 GINT_TO_POINTER (repeatable_sound->sound_id));
284 playing_finished_cb (ca_context *c, guint id, int error_code,
287 EmpathyRepeatableSound *repeatable_sound = user_data;
289 if (error_code != CA_SUCCESS)
291 DEBUG ("Error: %s", ca_strerror (error_code));
292 g_hash_table_remove (repeating_sounds,
293 GINT_TO_POINTER (repeatable_sound->sound_id));
297 repeatable_sound->replay_timeout_id = g_timeout_add (
298 repeatable_sound->play_interval, playing_timeout_cb, user_data);
302 empathy_sound_widget_destroyed_cb (GtkWidget *widget, gpointer user_data)
304 EmpathyRepeatableSound *repeatable_sound = user_data;
306 /* The sound must be stopped... If it is waiting for replay, remove
307 * it from hash table to cancel. Otherwise playing_finished_cb will be
308 * called with an error. */
309 if (repeatable_sound->replay_timeout_id != 0)
311 g_hash_table_remove (repeating_sounds,
312 GINT_TO_POINTER (repeatable_sound->sound_id));
317 repeating_sounds_item_delete (gpointer data)
319 EmpathyRepeatableSound *repeatable_sound = data;
321 if (repeatable_sound->replay_timeout_id != 0)
322 g_source_remove (repeatable_sound->replay_timeout_id);
324 g_signal_handlers_disconnect_by_func (repeatable_sound->widget,
325 empathy_sound_widget_destroyed_cb, repeatable_sound);
327 g_slice_free (EmpathyRepeatableSound, repeatable_sound);
331 * empathy_sound_start_playing:
332 * @widget: The #GtkWidget from which the sound is originating.
333 * @sound_id: The #EmpathySound to play.
334 * @timeout_before_replay: The amount of time, in milliseconds, between two
337 * Start playing a sound in loop. To stop the sound, call empathy_call_stop ()
338 * by passing it the same @sound_id. Note that if you start playing a sound
339 * multiple times, you'll have to call %empathy_sound_stop the same number of
342 * Return value: %TRUE if the sound has successfully started playing.
345 empathy_sound_start_playing (GtkWidget *widget, EmpathySound sound_id,
346 guint timeout_before_replay)
348 EmpathyRepeatableSound *repeatable_sound;
349 gboolean playing = FALSE;
351 g_return_val_if_fail (GTK_IS_WIDGET (widget), FALSE);
352 g_return_val_if_fail (sound_id < LAST_EMPATHY_SOUND, FALSE);
354 if (!empathy_sound_pref_is_enabled (sound_id))
357 if (repeating_sounds == NULL)
359 repeating_sounds = g_hash_table_new_full (g_direct_hash, g_direct_equal,
360 NULL, repeating_sounds_item_delete);
362 else if (g_hash_table_lookup (repeating_sounds,
363 GINT_TO_POINTER (sound_id)) != NULL)
365 /* The sound is already playing in loop. No need to continue. */
369 repeatable_sound = g_slice_new0 (EmpathyRepeatableSound);
370 repeatable_sound->widget = widget;
371 repeatable_sound->sound_id = sound_id;
372 repeatable_sound->play_interval = timeout_before_replay;
373 repeatable_sound->replay_timeout_id = 0;
375 g_hash_table_insert (repeating_sounds, GINT_TO_POINTER (sound_id),
378 g_signal_connect (G_OBJECT (widget), "destroy",
379 G_CALLBACK (empathy_sound_widget_destroyed_cb),
382 playing = empathy_sound_play_internal (widget, sound_id, playing_finished_cb,
386 g_hash_table_remove (repeating_sounds, GINT_TO_POINTER (sound_id));