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Move empathy_check_available_state() from utils to sound-manager
[empathy.git] / libempathy-gtk / empathy-sound-manager.c
1 /*
2  * empathy-sound-manager.c - Various sound related utility functions.
3  * Copyright (C) 2009-2010 Collabora Ltd.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18  */
19
20 #include "config.h"
21 #include "empathy-sound-manager.h"
22
23 #include <glib/gi18n-lib.h>
24
25 #include "empathy-gsettings.h"
26 #include "empathy-presence-manager.h"
27 #include "empathy-utils.h"
28
29 #define DEBUG_FLAG EMPATHY_DEBUG_OTHER
30 #include "empathy-debug.h"
31
32 typedef struct {
33   EmpathySound sound_id;
34   const char * event_ca_id;
35   const char * event_ca_description;
36   const char * key;
37 } EmpathySoundEntry;
38
39 typedef struct {
40   GtkWidget *widget;
41   gint sound_id;
42   guint play_interval;
43   guint replay_timeout_id;
44   EmpathySoundManager *self;
45 } EmpathyRepeatableSound;
46
47 /* NOTE: these entries MUST be in the same order than EmpathySound enum */
48 static EmpathySoundEntry sound_entries[LAST_EMPATHY_SOUND] = {
49   { EMPATHY_SOUND_MESSAGE_INCOMING, "message-new-instant",
50     N_("Received an instant message"), EMPATHY_PREFS_SOUNDS_INCOMING_MESSAGE } ,
51   { EMPATHY_SOUND_MESSAGE_OUTGOING, "message-sent-instant",
52     N_("Sent an instant message"), EMPATHY_PREFS_SOUNDS_OUTGOING_MESSAGE } ,
53   { EMPATHY_SOUND_CONVERSATION_NEW, "message-new-instant",
54     N_("Incoming chat request"), EMPATHY_PREFS_SOUNDS_NEW_CONVERSATION },
55   { EMPATHY_SOUND_CONTACT_CONNECTED, "service-login",
56     N_("Contact connected"), EMPATHY_PREFS_SOUNDS_CONTACT_LOGIN },
57   { EMPATHY_SOUND_CONTACT_DISCONNECTED, "service-logout",
58     N_("Contact disconnected"), EMPATHY_PREFS_SOUNDS_CONTACT_LOGOUT },
59   { EMPATHY_SOUND_ACCOUNT_CONNECTED, "service-login",
60     N_("Connected to server"), EMPATHY_PREFS_SOUNDS_SERVICE_LOGIN },
61   { EMPATHY_SOUND_ACCOUNT_DISCONNECTED, "service-logout",
62     N_("Disconnected from server"), EMPATHY_PREFS_SOUNDS_SERVICE_LOGOUT },
63   { EMPATHY_SOUND_PHONE_INCOMING, "phone-incoming-call",
64     N_("Incoming voice call"), NULL },
65   { EMPATHY_SOUND_PHONE_OUTGOING, "phone-outgoing-calling",
66     N_("Outgoing voice call"), NULL },
67   { EMPATHY_SOUND_PHONE_HANGUP, "phone-hangup",
68     N_("Voice call ended"), NULL },
69 };
70
71 G_DEFINE_TYPE (EmpathySoundManager, empathy_sound_manager, G_TYPE_OBJECT)
72
73 struct _EmpathySoundManagerPrivate
74 {
75   /* A hash table containing currently repeating sounds. The format is the
76    * following:
77    * Key: An EmpathySound
78    * Value : The EmpathyRepeatableSound associated with that EmpathySound. */
79   GHashTable *repeating_sounds;
80   GSettings *gsettings_sound;
81 };
82
83 static void
84 empathy_sound_manager_dispose (GObject *object)
85 {
86   EmpathySoundManager *self = (EmpathySoundManager *) object;
87
88   tp_clear_pointer (&self->priv->repeating_sounds, g_hash_table_unref);
89   tp_clear_object (&self->priv->gsettings_sound);
90
91   G_OBJECT_CLASS (empathy_sound_manager_parent_class)->dispose (object);
92 }
93
94 static void
95 empathy_sound_manager_class_init (EmpathySoundManagerClass *cls)
96 {
97   GObjectClass *object_class = G_OBJECT_CLASS (cls);
98
99   object_class->dispose = empathy_sound_manager_dispose;
100
101   g_type_class_add_private (cls, sizeof (EmpathySoundManagerPrivate));
102 }
103
104 static void
105 empathy_sound_widget_destroyed_cb (GtkWidget *widget,
106     gpointer user_data)
107 {
108   EmpathyRepeatableSound *repeatable_sound = user_data;
109
110   /* The sound must be stopped... If it is waiting for replay, remove
111    * it from hash table to cancel. Otherwise playing_finished_cb will be
112    * called with an error. */
113   if (repeatable_sound->replay_timeout_id != 0)
114     {
115       g_hash_table_remove (repeatable_sound->self->priv->repeating_sounds,
116           GINT_TO_POINTER (repeatable_sound->sound_id));
117     }
118 }
119
120 static void
121 repeating_sounds_item_delete (gpointer data)
122 {
123   EmpathyRepeatableSound *repeatable_sound = data;
124
125   if (repeatable_sound->replay_timeout_id != 0)
126     g_source_remove (repeatable_sound->replay_timeout_id);
127
128   if (repeatable_sound->widget != NULL)
129     {
130       g_signal_handlers_disconnect_by_func (repeatable_sound->widget,
131           empathy_sound_widget_destroyed_cb, repeatable_sound);
132     }
133
134   g_object_unref (repeatable_sound->self);
135
136   g_slice_free (EmpathyRepeatableSound, repeatable_sound);
137 }
138
139 static void
140 empathy_sound_manager_init (EmpathySoundManager *self)
141 {
142   self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
143       EMPATHY_TYPE_SOUND_MANAGER, EmpathySoundManagerPrivate);
144
145   self->priv->repeating_sounds = g_hash_table_new_full (NULL, NULL,
146       NULL, repeating_sounds_item_delete);
147
148   self->priv->gsettings_sound = g_settings_new (EMPATHY_PREFS_SOUNDS_SCHEMA);
149 }
150
151 EmpathySoundManager *
152 empathy_sound_manager_dup_singleton (void)
153 {
154   static EmpathySoundManager *manager = NULL;
155
156   if (G_LIKELY (manager != NULL))
157       return g_object_ref (manager);
158
159   manager = g_object_new (EMPATHY_TYPE_SOUND_MANAGER, NULL);
160
161   g_object_add_weak_pointer (G_OBJECT (manager), (gpointer *) &manager);
162   return manager;
163 }
164
165 static gboolean
166 empathy_check_available_state (void)
167 {
168   TpConnectionPresenceType presence;
169   EmpathyPresenceManager *presence_mgr;
170
171   presence_mgr = empathy_presence_manager_dup_singleton ();
172   presence = empathy_presence_manager_get_state (presence_mgr);
173   g_object_unref (presence_mgr);
174
175   if (presence != TP_CONNECTION_PRESENCE_TYPE_AVAILABLE &&
176     presence != TP_CONNECTION_PRESENCE_TYPE_UNSET)
177     return FALSE;
178
179   return TRUE;
180 }
181
182 static gboolean
183 empathy_sound_pref_is_enabled (EmpathySoundManager *self,
184     EmpathySound sound_id)
185 {
186   EmpathySoundEntry *entry;
187
188   entry = &(sound_entries[sound_id]);
189   g_return_val_if_fail (entry->sound_id == sound_id, FALSE);
190
191   if (entry->key == NULL)
192     return TRUE;
193
194   if (! g_settings_get_boolean (self->priv->gsettings_sound,
195       EMPATHY_PREFS_SOUNDS_ENABLED))
196     return FALSE;
197
198   if (!empathy_check_available_state ())
199     {
200       if (g_settings_get_boolean (self->priv->gsettings_sound,
201             EMPATHY_PREFS_SOUNDS_DISABLED_AWAY))
202         return FALSE;
203     }
204
205   return g_settings_get_boolean (self->priv->gsettings_sound, entry->key);
206 }
207
208 /**
209  * empathy_sound_manager_stop:
210  * @self: a #EmpathySoundManager
211  * @sound_id: The #EmpathySound to stop playing.
212  *
213  * Stop playing a sound. If it has been stated in loop with
214  * empathy_sound_start_playing(), it will also stop replaying.
215  */
216 void
217 empathy_sound_manager_stop (EmpathySoundManager *self,
218     EmpathySound sound_id)
219 {
220   EmpathySoundEntry *entry;
221   EmpathyRepeatableSound *repeatable_sound;
222
223   g_return_if_fail (sound_id < LAST_EMPATHY_SOUND);
224
225   entry = &(sound_entries[sound_id]);
226   g_return_if_fail (entry->sound_id == sound_id);
227
228   repeatable_sound = g_hash_table_lookup (self->priv->repeating_sounds,
229       GINT_TO_POINTER (sound_id));
230   if (repeatable_sound != NULL)
231     {
232       /* The sound must be stopped... If it is waiting for replay, remove
233        * it from hash table to cancel. Otherwise we'll cancel the sound
234        * being played. */
235       if (repeatable_sound->replay_timeout_id != 0)
236         {
237           g_hash_table_remove (self->priv->repeating_sounds,
238               GINT_TO_POINTER (sound_id));
239           return;
240         }
241     }
242
243   ca_context_cancel (ca_gtk_context_get (), entry->sound_id);
244 }
245
246 static gboolean
247 empathy_sound_play_internal (GtkWidget *widget, EmpathySound sound_id,
248   ca_finish_callback_t callback, gpointer user_data)
249 {
250   EmpathySoundEntry *entry;
251   ca_context *c;
252   ca_proplist *p = NULL;
253
254   entry = &(sound_entries[sound_id]);
255   g_return_val_if_fail (entry->sound_id == sound_id, FALSE);
256
257   c = ca_gtk_context_get ();
258   ca_context_cancel (c, entry->sound_id);
259
260   DEBUG ("Play sound \"%s\" (%s)",
261          entry->event_ca_id,
262          entry->event_ca_description);
263
264   if (ca_proplist_create (&p) < 0)
265     goto failed;
266
267   if (ca_proplist_sets (p, CA_PROP_EVENT_ID, entry->event_ca_id) < 0)
268     goto failed;
269
270   if (ca_proplist_sets (p, CA_PROP_EVENT_DESCRIPTION,
271           gettext (entry->event_ca_description)) < 0)
272     goto failed;
273
274   if (widget != NULL)
275     {
276       if (ca_gtk_proplist_set_for_widget (p, widget) < 0)
277         goto failed;
278     }
279
280   ca_context_play_full (ca_gtk_context_get (), entry->sound_id, p, callback,
281       user_data);
282
283   ca_proplist_destroy (p);
284
285   return TRUE;
286
287 failed:
288   if (p != NULL)
289     ca_proplist_destroy (p);
290
291   return FALSE;
292 }
293
294 /**
295  * empathy_sound_manager_play_full:
296  * @self: a #EmpathySoundManager
297  * @widget: The #GtkWidget from which the sound is originating.
298  * @sound_id: The #EmpathySound to play.
299  * @callback: The #ca_finish_callback_t function that will be called when the
300  *            sound  has stopped playing.
301  * @user_data: user data to pass to the function.
302  *
303  * Plays a sound.
304  *
305  * Returns %TRUE if the sound has successfully started playing, otherwise
306  * returning %FALSE and @callback won't be called.
307  *
308  * This function returns %FALSE if the sound is already playing in loop using
309  * %empathy_sound_start_playing.
310  *
311  * This function returns %FALSE if the sound is disabled in empathy preferences.
312  *
313  * Return value: %TRUE if the sound has successfully started playing, %FALSE
314  *               otherwise.
315  */
316 gboolean
317 empathy_sound_manager_play_full (EmpathySoundManager *self,
318     GtkWidget *widget,
319     EmpathySound sound_id,
320     ca_finish_callback_t callback,
321     gpointer user_data)
322 {
323   g_return_val_if_fail (widget == NULL || GTK_IS_WIDGET (widget), FALSE);
324   g_return_val_if_fail (sound_id < LAST_EMPATHY_SOUND, FALSE);
325
326   if (!empathy_sound_pref_is_enabled (self, sound_id))
327     return FALSE;
328
329   /* The sound might already be playing repeatedly. If it's the case, we
330    * immediadely return since there's no need to make it play again */
331   if (g_hash_table_lookup (self->priv->repeating_sounds,
332         GINT_TO_POINTER (sound_id)) != NULL)
333     return FALSE;
334
335   return empathy_sound_play_internal (widget, sound_id, callback, user_data);
336 }
337
338 /**
339  * empathy_sound_manager_play:
340  * @self: a #EmpathySoundManager
341  * @widget: The #GtkWidget from which the sound is originating.
342  * @sound_id: The #EmpathySound to play.
343  *
344  * Plays a sound. See %empathy_sound_manager_play_full for details.'
345  *
346  * Return value: %TRUE if the sound has successfully started playing, %FALSE
347  *               otherwise.
348  */
349 gboolean
350 empathy_sound_manager_play (EmpathySoundManager *self,
351     GtkWidget *widget,
352     EmpathySound sound_id)
353 {
354   g_return_val_if_fail (widget == NULL || GTK_IS_WIDGET (widget), FALSE);
355   g_return_val_if_fail (sound_id < LAST_EMPATHY_SOUND, FALSE);
356
357   return empathy_sound_manager_play_full (self, widget, sound_id, NULL, NULL);
358 }
359
360 static void playing_finished_cb (ca_context *c, guint id, int error_code,
361   gpointer user_data);
362
363 static gboolean
364 playing_timeout_cb (gpointer data)
365 {
366   EmpathyRepeatableSound *repeatable_sound = data;
367   gboolean playing;
368
369   repeatable_sound->replay_timeout_id = 0;
370
371   playing = empathy_sound_play_internal (repeatable_sound->widget,
372       repeatable_sound->sound_id, playing_finished_cb, data);
373
374   if (!playing)
375     {
376       DEBUG ("Failed to replay sound, stop repeating");
377       g_hash_table_remove (repeatable_sound->self->priv->repeating_sounds,
378           GINT_TO_POINTER (repeatable_sound->sound_id));
379     }
380
381   return FALSE;
382 }
383
384 static void
385 playing_finished_cb (ca_context *c, guint id, int error_code,
386   gpointer user_data)
387 {
388   EmpathyRepeatableSound *repeatable_sound = user_data;
389
390   if (error_code != CA_SUCCESS)
391     {
392       DEBUG ("Error: %s", ca_strerror (error_code));
393       g_hash_table_remove (repeatable_sound->self->priv->repeating_sounds,
394           GINT_TO_POINTER (repeatable_sound->sound_id));
395       return;
396     }
397
398   repeatable_sound->replay_timeout_id = g_timeout_add (
399       repeatable_sound->play_interval, playing_timeout_cb, user_data);
400 }
401
402 /**
403  * empathy_sound_manager_start_playing:
404  * @self: a #EmpathySoundManager
405  * @widget: The #GtkWidget from which the sound is originating.
406  * @sound_id: The #EmpathySound to play.
407  * @timeout_before_replay: The amount of time, in milliseconds, between two
408  *                         consecutive play.
409  *
410  * Start playing a sound in loop. To stop the sound, call empathy_call_stop ()
411  * by passing it the same @sound_id. Note that if you start playing a sound
412  * multiple times, you'll have to call %empathy_sound_stop the same number of
413  * times.
414  *
415  * Return value: %TRUE if the sound has successfully started playing.
416  */
417 gboolean
418 empathy_sound_manager_start_playing (EmpathySoundManager *self,
419     GtkWidget *widget,
420     EmpathySound sound_id,
421     guint timeout_before_replay)
422 {
423   EmpathyRepeatableSound *repeatable_sound;
424   gboolean playing = FALSE;
425
426   g_return_val_if_fail (widget == NULL || GTK_IS_WIDGET (widget), FALSE);
427   g_return_val_if_fail (sound_id < LAST_EMPATHY_SOUND, FALSE);
428
429   if (!empathy_sound_pref_is_enabled (self, sound_id))
430     return FALSE;
431
432   if (g_hash_table_lookup (self->priv->repeating_sounds,
433                GINT_TO_POINTER (sound_id)) != NULL)
434     {
435       /* The sound is already playing in loop. No need to continue. */
436       return FALSE;
437     }
438
439   repeatable_sound = g_slice_new0 (EmpathyRepeatableSound);
440   repeatable_sound->widget = widget;
441   repeatable_sound->sound_id = sound_id;
442   repeatable_sound->play_interval = timeout_before_replay;
443   repeatable_sound->replay_timeout_id = 0;
444   repeatable_sound->self = g_object_ref (self);
445
446   g_hash_table_insert (self->priv->repeating_sounds, GINT_TO_POINTER (sound_id),
447       repeatable_sound);
448
449   if (widget != NULL)
450     {
451       g_signal_connect (G_OBJECT (widget), "destroy",
452           G_CALLBACK (empathy_sound_widget_destroyed_cb),
453           repeatable_sound);
454     }
455
456   playing = empathy_sound_play_internal (widget, sound_id, playing_finished_cb,
457         repeatable_sound);
458
459   if (!playing)
460       g_hash_table_remove (self->priv->repeating_sounds,
461           GINT_TO_POINTER (sound_id));
462
463   return playing;
464 }