2 * empathy-sound-manager.c - Various sound related utility functions.
3 * Copyright (C) 2009 Collabora Ltd.
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #include "empathy-sound-manager.h"
24 #include <canberra-gtk.h>
25 #include <glib/gi18n-lib.h>
28 #define DEBUG_FLAG EMPATHY_DEBUG_OTHER
29 #include <libempathy/empathy-debug.h>
30 #include <libempathy/empathy-gsettings.h>
31 #include <libempathy/empathy-utils.h>
34 EmpathySound sound_id;
35 const char * event_ca_id;
36 const char * event_ca_description;
44 guint replay_timeout_id;
45 EmpathySoundManager *self;
46 } EmpathyRepeatableSound;
48 /* NOTE: these entries MUST be in the same order than EmpathySound enum */
49 static EmpathySoundEntry sound_entries[LAST_EMPATHY_SOUND] = {
50 { EMPATHY_SOUND_MESSAGE_INCOMING, "message-new-instant",
51 N_("Received an instant message"), EMPATHY_PREFS_SOUNDS_INCOMING_MESSAGE } ,
52 { EMPATHY_SOUND_MESSAGE_OUTGOING, "message-sent-instant",
53 N_("Sent an instant message"), EMPATHY_PREFS_SOUNDS_OUTGOING_MESSAGE } ,
54 { EMPATHY_SOUND_CONVERSATION_NEW, "message-new-instant",
55 N_("Incoming chat request"), EMPATHY_PREFS_SOUNDS_NEW_CONVERSATION },
56 { EMPATHY_SOUND_CONTACT_CONNECTED, "service-login",
57 N_("Contact connected"), EMPATHY_PREFS_SOUNDS_CONTACT_LOGIN },
58 { EMPATHY_SOUND_CONTACT_DISCONNECTED, "service-logout",
59 N_("Contact disconnected"), EMPATHY_PREFS_SOUNDS_CONTACT_LOGOUT },
60 { EMPATHY_SOUND_ACCOUNT_CONNECTED, "service-login",
61 N_("Connected to server"), EMPATHY_PREFS_SOUNDS_SERVICE_LOGIN },
62 { EMPATHY_SOUND_ACCOUNT_DISCONNECTED, "service-logout",
63 N_("Disconnected from server"), EMPATHY_PREFS_SOUNDS_SERVICE_LOGOUT },
64 { EMPATHY_SOUND_PHONE_INCOMING, "phone-incoming-call",
65 N_("Incoming voice call"), NULL },
66 { EMPATHY_SOUND_PHONE_OUTGOING, "phone-outgoing-calling",
67 N_("Outgoing voice call"), NULL },
68 { EMPATHY_SOUND_PHONE_HANGUP, "phone-hangup",
69 N_("Voice call ended"), NULL },
72 G_DEFINE_TYPE (EmpathySoundManager, empathy_sound_manager, G_TYPE_OBJECT)
74 struct _EmpathySoundManagerPrivate
76 /* An hash table containing currently repeating sounds. The format is the
78 * Key: An EmpathySound
79 * Value : The EmpathyRepeatableSound associated with that EmpathySound. */
80 GHashTable *repeating_sounds;
84 empathy_sound_manager_dispose (GObject *object)
86 EmpathySoundManager *self = (EmpathySoundManager *) object;
88 tp_clear_pointer (&self->priv->repeating_sounds, g_hash_table_unref);
90 G_OBJECT_CLASS (empathy_sound_manager_parent_class)->dispose (object);
94 empathy_sound_manager_class_init (EmpathySoundManagerClass *cls)
96 GObjectClass *object_class = G_OBJECT_CLASS (cls);
98 object_class->dispose = empathy_sound_manager_dispose;
100 g_type_class_add_private (cls, sizeof (EmpathySoundManagerPrivate));
104 empathy_sound_widget_destroyed_cb (GtkWidget *widget,
107 EmpathyRepeatableSound *repeatable_sound = user_data;
109 /* The sound must be stopped... If it is waiting for replay, remove
110 * it from hash table to cancel. Otherwise playing_finished_cb will be
111 * called with an error. */
112 if (repeatable_sound->replay_timeout_id != 0)
114 g_hash_table_remove (repeatable_sound->self->priv->repeating_sounds,
115 GINT_TO_POINTER (repeatable_sound->sound_id));
120 repeating_sounds_item_delete (gpointer data)
122 EmpathyRepeatableSound *repeatable_sound = data;
124 if (repeatable_sound->replay_timeout_id != 0)
125 g_source_remove (repeatable_sound->replay_timeout_id);
127 g_signal_handlers_disconnect_by_func (repeatable_sound->widget,
128 empathy_sound_widget_destroyed_cb, repeatable_sound);
130 g_object_unref (repeatable_sound->self);
132 g_slice_free (EmpathyRepeatableSound, repeatable_sound);
136 empathy_sound_manager_init (EmpathySoundManager *self)
138 self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
139 EMPATHY_TYPE_SOUND_MANAGER, EmpathySoundManagerPrivate);
141 self->priv->repeating_sounds = g_hash_table_new_full (NULL, NULL,
142 NULL, repeating_sounds_item_delete);
145 EmpathySoundManager *
146 empathy_sound_manager_dup_singleton (void)
148 static EmpathySoundManager *manager = NULL;
151 return g_object_ref (manager);
153 manager = g_object_new (EMPATHY_TYPE_SOUND_MANAGER, NULL);
155 g_object_add_weak_pointer (G_OBJECT (manager), (gpointer *) &manager);
160 empathy_sound_pref_is_enabled (EmpathySound sound_id)
162 EmpathySoundEntry *entry;
163 GSettings *gsettings = g_settings_new (EMPATHY_PREFS_SOUNDS_SCHEMA);
166 entry = &(sound_entries[sound_id]);
167 g_return_val_if_fail (entry->sound_id == sound_id, FALSE);
169 if (entry->key == NULL)
175 res = g_settings_get_boolean (gsettings, EMPATHY_PREFS_SOUNDS_ENABLED);
180 if (!empathy_check_available_state ())
182 if (g_settings_get_boolean (gsettings,
183 EMPATHY_PREFS_SOUNDS_DISABLED_AWAY))
190 res = g_settings_get_boolean (gsettings, entry->key);
193 g_object_unref (gsettings);
199 * empathy_sound_manager_stop:
200 * @self: a #EmpathySoundManager
201 * @sound_id: The #EmpathySound to stop playing.
203 * Stop playing a sound. If it has been stated in loop with
204 * empathy_sound_start_playing(), it will also stop replaying.
207 empathy_sound_manager_stop (EmpathySoundManager *self,
208 EmpathySound sound_id)
210 EmpathySoundEntry *entry;
211 EmpathyRepeatableSound *repeatable_sound;
213 g_return_if_fail (sound_id < LAST_EMPATHY_SOUND);
215 entry = &(sound_entries[sound_id]);
216 g_return_if_fail (entry->sound_id == sound_id);
218 repeatable_sound = g_hash_table_lookup (self->priv->repeating_sounds,
219 GINT_TO_POINTER (sound_id));
220 if (repeatable_sound != NULL)
222 /* The sound must be stopped... If it is waiting for replay, remove
223 * it from hash table to cancel. Otherwise we'll cancel the sound
225 if (repeatable_sound->replay_timeout_id != 0)
227 g_hash_table_remove (self->priv->repeating_sounds,
228 GINT_TO_POINTER (sound_id));
233 ca_context_cancel (ca_gtk_context_get (), entry->sound_id);
237 empathy_sound_play_internal (GtkWidget *widget, EmpathySound sound_id,
238 ca_finish_callback_t callback, gpointer user_data)
240 EmpathySoundEntry *entry;
242 ca_proplist *p = NULL;
244 entry = &(sound_entries[sound_id]);
245 g_return_val_if_fail (entry->sound_id == sound_id, FALSE);
247 c = ca_gtk_context_get ();
248 ca_context_cancel (c, entry->sound_id);
250 DEBUG ("Play sound \"%s\" (%s)",
252 entry->event_ca_description);
254 if (ca_proplist_create (&p) < 0)
257 if (ca_proplist_sets (p, CA_PROP_EVENT_ID, entry->event_ca_id) < 0)
260 if (ca_proplist_sets (p, CA_PROP_EVENT_DESCRIPTION,
261 gettext (entry->event_ca_description)) < 0)
264 if (ca_gtk_proplist_set_for_widget (p, widget) < 0)
267 ca_context_play_full (ca_gtk_context_get (), entry->sound_id, p, callback,
270 ca_proplist_destroy (p);
276 ca_proplist_destroy (p);
282 * empathy_sound_manager_play_full:
283 * @self: a #EmpathySoundManager
284 * @widget: The #GtkWidget from which the sound is originating.
285 * @sound_id: The #EmpathySound to play.
286 * @callback: The #ca_finish_callback_t function that will be called when the
287 * sound has stopped playing.
288 * @user_data: user data to pass to the function.
292 * Returns %TRUE if the sound has successfully started playing, otherwise
293 * returning %FALSE and @callback won't be called.
295 * This function returns %FALSE if the sound is already playing in loop using
296 * %empathy_sound_start_playing.
298 * This function returns %FALSE if the sound is disabled in empathy preferences.
300 * Return value: %TRUE if the sound has successfully started playing, %FALSE
304 empathy_sound_manager_play_full (EmpathySoundManager *self,
306 EmpathySound sound_id,
307 ca_finish_callback_t callback,
310 g_return_val_if_fail (GTK_IS_WIDGET (widget), FALSE);
311 g_return_val_if_fail (sound_id < LAST_EMPATHY_SOUND, FALSE);
313 if (!empathy_sound_pref_is_enabled (sound_id))
316 /* The sound might already be playing repeatedly. If it's the case, we
317 * immediadely return since there's no need to make it play again */
318 if (g_hash_table_lookup (self->priv->repeating_sounds,
319 GINT_TO_POINTER (sound_id)) != NULL)
322 return empathy_sound_play_internal (widget, sound_id, callback, user_data);
326 * empathy_sound_manager_play:
327 * @self: a #EmpathySoundManager
328 * @widget: The #GtkWidget from which the sound is originating.
329 * @sound_id: The #EmpathySound to play.
331 * Plays a sound. See %empathy_sound_manager_play_full for details.'
333 * Return value: %TRUE if the sound has successfully started playing, %FALSE
337 empathy_sound_manager_play (EmpathySoundManager *self,
339 EmpathySound sound_id)
341 g_return_val_if_fail (GTK_IS_WIDGET (widget), FALSE);
342 g_return_val_if_fail (sound_id < LAST_EMPATHY_SOUND, FALSE);
344 return empathy_sound_manager_play_full (self, widget, sound_id, NULL, NULL);
347 static void playing_finished_cb (ca_context *c, guint id, int error_code,
351 playing_timeout_cb (gpointer data)
353 EmpathyRepeatableSound *repeatable_sound = data;
356 repeatable_sound->replay_timeout_id = 0;
358 playing = empathy_sound_play_internal (repeatable_sound->widget,
359 repeatable_sound->sound_id, playing_finished_cb, data);
363 DEBUG ("Failed to replay sound, stop repeating");
364 g_hash_table_remove (repeatable_sound->self->priv->repeating_sounds,
365 GINT_TO_POINTER (repeatable_sound->sound_id));
372 playing_finished_cb (ca_context *c, guint id, int error_code,
375 EmpathyRepeatableSound *repeatable_sound = user_data;
377 if (error_code != CA_SUCCESS)
379 DEBUG ("Error: %s", ca_strerror (error_code));
380 g_hash_table_remove (repeatable_sound->self->priv->repeating_sounds,
381 GINT_TO_POINTER (repeatable_sound->sound_id));
385 repeatable_sound->replay_timeout_id = g_timeout_add (
386 repeatable_sound->play_interval, playing_timeout_cb, user_data);
390 * empathy_sound_manager_start_playing:
391 * @self: a #EmpathySoundManager
392 * @widget: The #GtkWidget from which the sound is originating.
393 * @sound_id: The #EmpathySound to play.
394 * @timeout_before_replay: The amount of time, in milliseconds, between two
397 * Start playing a sound in loop. To stop the sound, call empathy_call_stop ()
398 * by passing it the same @sound_id. Note that if you start playing a sound
399 * multiple times, you'll have to call %empathy_sound_stop the same number of
402 * Return value: %TRUE if the sound has successfully started playing.
405 empathy_sound_manager_start_playing (EmpathySoundManager *self,
407 EmpathySound sound_id,
408 guint timeout_before_replay)
410 EmpathyRepeatableSound *repeatable_sound;
411 gboolean playing = FALSE;
413 g_return_val_if_fail (GTK_IS_WIDGET (widget), FALSE);
414 g_return_val_if_fail (sound_id < LAST_EMPATHY_SOUND, FALSE);
416 if (!empathy_sound_pref_is_enabled (sound_id))
419 if (g_hash_table_lookup (self->priv->repeating_sounds,
420 GINT_TO_POINTER (sound_id)) != NULL)
422 /* The sound is already playing in loop. No need to continue. */
426 repeatable_sound = g_slice_new0 (EmpathyRepeatableSound);
427 repeatable_sound->widget = widget;
428 repeatable_sound->sound_id = sound_id;
429 repeatable_sound->play_interval = timeout_before_replay;
430 repeatable_sound->replay_timeout_id = 0;
431 repeatable_sound->self = g_object_ref (self);
433 g_hash_table_insert (self->priv->repeating_sounds, GINT_TO_POINTER (sound_id),
436 g_signal_connect (G_OBJECT (widget), "destroy",
437 G_CALLBACK (empathy_sound_widget_destroyed_cb),
440 playing = empathy_sound_play_internal (widget, sound_id, playing_finished_cb,
444 g_hash_table_remove (self->priv->repeating_sounds,
445 GINT_TO_POINTER (sound_id));