x0, y0, x1, y1 int
}
-func (l *Label) SetActive(ui *Ui, active bool) {
+func (l *Label) setActive(ui *Ui, active bool) {
}
-func (l *Label) SetBounds(ui *Ui, x0, y0, x1, y1 int) {
+func (l *Label) setBounds(ui *Ui, x0, y0, x1, y1 int) {
l.x0 = x0
l.y0 = y0
l.x1 = x1
l.y1 = y1
}
-func (l *Label) Draw(ui *Ui) {
+func (l *Label) draw(ui *Ui) {
reader := strings.NewReader(l.Text)
for y := l.y0; y < l.y1; y++ {
for x := l.x0; x < l.x1; x++ {
}
}
-func (l *Label) KeyEvent(ui *Ui, mod Modifier, key Key) {
+func (l *Label) keyEvent(ui *Ui, mod Modifier, key Key) {
}
-func (l *Label) CharacterEvent(ui *Ui, chr rune) {
+func (l *Label) characterEvent(ui *Ui, chr rune) {
}
x0, y0, x1, y1 int
}
-func (t *Textbox) SetBounds(ui *Ui, x0, y0, x1, y1 int) {
+func (t *Textbox) setBounds(ui *Ui, x0, y0, x1, y1 int) {
t.x0 = x0
t.y0 = y0
t.x1 = x1
t.y1 = y1
}
-func (t *Textbox) SetActive(ui *Ui, active bool) {
+func (t *Textbox) setActive(ui *Ui, active bool) {
t.active = active
}
-func (t *Textbox) Draw(ui *Ui) {
+func (t *Textbox) draw(ui *Ui) {
var setCursor = false
reader := strings.NewReader(t.Text)
for y := t.y0; y < t.y1; y++ {
}
}
-func (t *Textbox) KeyEvent(ui *Ui, mod Modifier, key Key) {
+func (t *Textbox) keyEvent(ui *Ui, mod Modifier, key Key) {
redraw := false
switch key {
case KeyCtrlC:
}
}
if redraw {
- t.Draw(ui)
+ t.draw(ui)
termbox.Flush()
}
}
-func (t *Textbox) CharacterEvent(ui *Ui, chr rune) {
+func (t *Textbox) characterEvent(ui *Ui, chr rune) {
t.Text = t.Text + string(chr)
- t.Draw(ui)
+ t.draw(ui)
termbox.Flush()
}
x0, y0, x1, y1 int
}
-func (t *Textview) SetActive(ui *Ui, active bool) {
+func (t *Textview) setActive(ui *Ui, active bool) {
}
-func (t *Textview) SetBounds(ui *Ui, x0, y0, x1, y1 int) {
+func (t *Textview) setBounds(ui *Ui, x0, y0, x1, y1 int) {
t.x0 = x0
t.y0 = y0
t.x1 = x1
t.parsedLines = nil
}
-func (t *Textview) Draw(ui *Ui) {
+func (t *Textview) draw(ui *Ui) {
var reader *strings.Reader
line := len(t.parsedLines) - 1 - t.CurrentLine
if line < 0 {
}
}
-func (t *Textview) KeyEvent(ui *Ui, mod Modifier, key Key) {
+func (t *Textview) keyEvent(ui *Ui, mod Modifier, key Key) {
}
-func (t *Textview) CharacterEvent(ui *Ui, chr rune) {
+func (t *Textview) characterEvent(ui *Ui, chr rune) {
}
return i
}
-func (t *Tree) SetBounds(ui *Ui, x0, y0, x1, y1 int) {
+func (t *Tree) setBounds(ui *Ui, x0, y0, x1, y1 int) {
t.x0 = x0
t.y0 = y0
t.x1 = x1
return lines
}
-func (t *Tree) Draw(ui *Ui) {
+func (t *Tree) draw(ui *Ui) {
if t.lines == nil {
t.Rebuild()
}
}
}
-func (t *Tree) SetActive(ui *Ui, active bool) {
+func (t *Tree) setActive(ui *Ui, active bool) {
t.active = active
}
-func (t *Tree) KeyEvent(ui *Ui, mod Modifier, key Key) {
+func (t *Tree) keyEvent(ui *Ui, mod Modifier, key Key) {
switch key {
case KeyArrowUp:
t.activeLine = bounded(t.activeLine-1, 0, len(t.lines)-1)
ui.Refresh()
}
-func (t *Tree) CharacterEvent(ui *Ui, ch rune) {
+func (t *Tree) characterEvent(ui *Ui, ch rune) {
}
termbox.Clear(termbox.Attribute(ui.fg), termbox.Attribute(ui.bg))
termbox.HideCursor()
for _, element := range ui.elements {
- element.View.Draw(ui)
+ element.View.draw(ui)
}
termbox.Flush()
}
func (ui *Ui) SetActive(name string) {
element, _ := ui.elements[name]
if ui.activeElement != nil {
- ui.activeElement.View.SetActive(ui, false)
+ ui.activeElement.View.setActive(ui, false)
}
ui.activeElement = element
if element != nil {
- element.View.SetActive(ui, true)
+ element.View.setActive(ui, true)
}
ui.Refresh()
}
func (ui *Ui) onCharacterEvent(ch rune) {
if ui.activeElement != nil {
- ui.activeElement.View.CharacterEvent(ui, ch)
+ ui.activeElement.View.characterEvent(ui, ch)
}
}
}
}
if ui.activeElement != nil {
- ui.activeElement.View.KeyEvent(ui, mod, key)
+ ui.activeElement.View.keyEvent(ui, mod, key)
}
}
View: view,
}
}
- view.SetBounds(ui, x0, y0, x1, y1)
+ view.setBounds(ui, x0, y0, x1, y1)
}
func (ui *Ui) View(name string) View {
package uiterm
type View interface {
- SetBounds(ui *Ui, x0, y0, x1, y1 int)
- Draw(ui *Ui)
- SetActive(ui *Ui, active bool)
- KeyEvent(ui *Ui, mod Modifier, key Key)
- CharacterEvent(ui *Ui, ch rune)
+ setActive(ui *Ui, active bool)
+ setBounds(ui *Ui, x0, y0, x1, y1 int)
+ draw(ui *Ui)
+ keyEvent(ui *Ui, mod Modifier, key Key)
+ characterEvent(ui *Ui, ch rune)
}