t.ui = ui
}
-func (t *Textview) setActive(active bool) {
+func (t *Textview) uiSetActive(active bool) {
}
-func (t *Textview) setBounds(x0, y0, x1, y1 int) {
+func (t *Textview) uiSetBounds(x0, y0, x1, y1 int) {
t.x0 = x0
t.y0 = y0
t.x1 = x1
t.parsedLines = nil
}
-func (t *Textview) draw() {
+func (t *Textview) uiDraw() {
var reader *strings.Reader
line := len(t.parsedLines) - 1 - t.CurrentLine
if line < 0 {
}
}
-func (t *Textview) keyEvent(mod Modifier, key Key) {
+func (t *Textview) uiKeyEvent(mod Modifier, key Key) {
}
-func (t *Textview) characterEvent(chr rune) {
+func (t *Textview) uiCharacterEvent(chr rune) {
}