#include <libempathy/empathy-contact-manager.h>
#include <libempathy/empathy-dispatcher.h>
+#include <libempathy-gtk/empathy-ui-utils.h>
#include <libempathy-gtk/empathy-contact-list-store.h>
#include <libempathy-gtk/empathy-contact-selector.h>
if (error != NULL)
{
dialog = gtk_message_dialog_new (GTK_WINDOW (window), GTK_DIALOG_MODAL,
- GTK_MESSAGE_ERROR, GTK_BUTTONS_CLOSE,
+ GTK_MESSAGE_ERROR, GTK_BUTTONS_CLOSE, "%s",
error->message ? error->message : "No error message");
gtk_dialog_run (GTK_DIALOG (dialog));
EmpathyContactSelector *selector = EMPATHY_CONTACT_SELECTOR (data);
EmpathyContact *contact;
- contact = empathy_contact_selector_get_selected (selector);
+ contact = empathy_contact_selector_dup_selected (selector);
if (!contact)
return;
- /* This is required otherwise the dispatcher isn't ref'd, and so it
- * disappears by the time the callback gets called. It's deliberately not
- * freed otherwise it segfaults... sigh */
- empathy_dispatcher_dup_singleton ();
empathy_dispatcher_chat_with_contact (contact, chat_cb, NULL);
+
+ g_object_unref (contact);
}
int main (int argc,
char *argv[])
{
EmpathyContactManager *manager;
- EmpathyContactListStore *store;
GtkWidget *vbox, *button, *selector;
- gchar *icon_path;
gtk_init (&argc, &argv);
- icon_path = g_build_path (G_DIR_SEPARATOR_S, PKGDATADIR, "icons", NULL);
- gtk_icon_theme_append_search_path (gtk_icon_theme_get_default (), icon_path);
- g_free (icon_path);
+ empathy_gtk_init ();
manager = empathy_contact_manager_dup_singleton ();
- store = empathy_contact_list_store_new (EMPATHY_CONTACT_LIST (manager));
+ selector = empathy_contact_selector_new (EMPATHY_CONTACT_LIST (manager));
vbox = gtk_vbox_new (FALSE, 2);
- selector = empathy_contact_selector_new (store);
gtk_box_pack_start (GTK_BOX (vbox), selector, FALSE, FALSE, 5);
button = gtk_button_new_with_label ("Chat");
gtk_main ();
- g_object_unref (store);
g_object_unref (manager);
return 0;