* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
-
-#include <clutter/clutter.h>
-#include <clutter-gtk/clutter-gtk.h>
-
+#include "config.h"
#include "empathy-rounded-actor.h"
G_DEFINE_TYPE(EmpathyRoundedActor, empathy_rounded_actor, GTK_CLUTTER_TYPE_ACTOR)
+struct _EmpathyRoundedActorPriv
+{
+ guint round_factor;
+};
+
static void
empathy_rounded_actor_paint (ClutterActor *actor)
{
+ EmpathyRoundedActor *self = EMPATHY_ROUNDED_ACTOR (actor);
ClutterActorBox allocation = { 0, };
gfloat width, height;
cogl_path_new ();
/* create and store a path describing a rounded rectangle */
- cogl_path_round_rectangle (0, 0, width, height, height / 2, 0.1);
+ cogl_path_round_rectangle (0, 0, width, height,
+ height / self->priv->round_factor, 0.1);
cogl_clip_push_from_path ();
static void
empathy_rounded_actor_init (EmpathyRoundedActor *self)
{
+ self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
+ EMPATHY_TYPE_ROUNDED_ACTOR, EmpathyRoundedActorPriv);
+
+ self->priv->round_factor = 2;
}
static void
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->paint = empathy_rounded_actor_paint;
+
+ g_type_class_add_private (klass, sizeof (EmpathyRoundedActorPriv));
}
ClutterActor *
-empathy_rounded_actor_new (void)
+empathy_rounded_actor_new (guint round_factor)
{
- return CLUTTER_ACTOR (
+ EmpathyRoundedActor *self = EMPATHY_ROUNDED_ACTOR (
g_object_new (EMPATHY_TYPE_ROUNDED_ACTOR, NULL));
+
+ self->priv->round_factor = round_factor;
+
+ return CLUTTER_ACTOR (self);
}