#include <telepathy-glib/debug-sender.h>
#include <libempathy/empathy-presence-manager.h>
+#include <libempathy/empathy-individual-manager.h>
#include <libempathy-gtk/empathy-theme-manager.h>
#include <libempathy-gtk/empathy-ui-utils.h>
static EmpathyChatManager *chat_mgr = NULL;
static void
-handled_chats_changed_cb (EmpathyChatManager *mgr,
+displayed_chats_changed_cb (EmpathyChatManager *mgr,
guint nb_chats,
gpointer user_data)
{
g_assert (chat_mgr == NULL);
chat_mgr = empathy_chat_manager_dup_singleton ();
- g_signal_connect (chat_mgr, "handled-chats-changed",
- G_CALLBACK (handled_chats_changed_cb), GUINT_TO_POINTER (1));
+ g_signal_connect (chat_mgr, "displayed-chats-changed",
+ G_CALLBACK (displayed_chats_changed_cb), GUINT_TO_POINTER (1));
}
int
EmpathyPresenceManager *presence_mgr;
EmpathyThemeManager *theme_mgr;
gint retval;
+ EmpathyIndividualManager *individual_mgr;
/* Init */
g_thread_init (NULL);
/* Keep the theme manager alive as it does some caching */
theme_mgr = empathy_theme_manager_dup_singleton ();
+ /* Keep the individual manager alive so we won't fetch everything from Folks
+ * each time we need to use it. */
+ individual_mgr = empathy_individual_manager_dup_singleton ();
+
if (g_getenv ("EMPATHY_PERSIST") != NULL)
{
DEBUG ("Disable timer");
g_object_unref (presence_mgr);
g_object_unref (theme_mgr);
tp_clear_object (&chat_mgr);
+ g_object_unref (individual_mgr);
#ifdef ENABLE_DEBUG
g_object_unref (debug_sender);