#include <libempathy/empathy-contact.h>
#include <libempathy/empathy-tp-call.h>
+#include <libempathy/empathy-tp-group.h>
#include <libempathy/empathy-utils.h>
#include <libempathy-gtk/empathy-ui-utils.h>
"is-incoming: %d video-stream direction: %d",
window->status, stream_state, is_incoming, video_stream->direction);
+ if (empathy_tp_call_has_dtmf (window->call))
+ {
+ gtk_widget_show (window->keypad_expander);
+ }
+ else
+ {
+ gtk_widget_hide (window->keypad_expander);
+ }
+
/* Depending on the status we have to set:
* - window's title
* - status's label
if (window->status == EMPATHY_TP_CALL_STATUS_READYING)
{
gtk_window_set_title (GTK_WINDOW (window->window), _("Empathy Call"));
+ /* To translators: Readying is the first state of the call, it is
+ * preparing the connection and it does not yet ring. */
gtk_label_set_text (GTK_LABEL (window->status_label), _("Readying"));
gtk_widget_set_sensitive (window->video_button, FALSE);
gtk_widget_set_sensitive (window->output_volume_button, FALSE);
else
{
GtkWidget *dialog;
+ EmpathyContact *contact;
+ EmpathyTpGroup *tp_group;
+
+ tp_group = empathy_tp_group_new (channel);
+ empathy_run_until_ready (tp_group);
+ empathy_tp_group_get_invitation (tp_group, &contact);
+ empathy_contact_run_until_ready (contact, EMPATHY_CONTACT_READY_NAME,
+ NULL);
/* We don't want to have multiple calls running.
* FIXME: We should use the hold interface... */
dialog = gtk_message_dialog_new (NULL, 0, GTK_MESSAGE_INFO,
GTK_BUTTONS_CLOSE,
- _("Call rejected because there is already a running call."));
+ _("Incoming call from %s rejected because there is already a"
+ " running call."), empathy_contact_get_name (contact));
+
+ g_object_unref (contact);
+ g_object_unref (tp_group);
+
g_signal_connect (dialog, "response", G_CALLBACK (gtk_widget_destroy),
NULL);
gtk_widget_show (dialog);