#include "empathy-mic-menu.h"
#include "empathy-preferences.h"
#include "empathy-rounded-actor.h"
+#include "empathy-rounded-rectangle.h"
+#include "empathy-rounded-texture.h"
+#include "empathy-camera-menu.h"
#define CONTENT_HBOX_BORDER_WIDTH 6
#define CONTENT_HBOX_SPACING 3
#define CONTENT_HBOX_CHILDREN_PACKING_PADDING 3
#define SELF_VIDEO_SECTION_WIDTH 120
-#define SELF_VIDEO_SECTION_HEIGTH 90
+#define SELF_VIDEO_SECTION_HEIGHT 90
#define SELF_VIDEO_SECTION_MARGIN 10
#define FLOATING_TOOLBAR_OPACITY 192
#define FLOATING_TOOLBAR_HEIGHT 36
#define FLOATING_TOOLBAR_SPACING 20
-#define SELF_VIDEO_MARGIN 10
-
/* The avatar's default width and height are set to the same value because we
want a square icon. */
#define REMOTE_CONTACT_AVATAR_DEFAULT_WIDTH EMPATHY_VIDEO_WIDGET_DEFAULT_HEIGHT
* alive only during call. */
ClutterActor *video_output;
ClutterActor *video_preview;
+ ClutterActor *drag_preview;
+ ClutterActor *preview_shown_button;
ClutterActor *preview_hidden_button;
ClutterActor *preview_rectangle1;
ClutterActor *preview_rectangle2;
ClutterActor *preview_rectangle3;
ClutterActor *preview_rectangle4;
+ ClutterActor *preview_rectangle_box1;
+ ClutterActor *preview_rectangle_box2;
+ ClutterActor *preview_rectangle_box3;
+ ClutterActor *preview_rectangle_box4;
GtkWidget *video_container;
GtkWidget *remote_user_avatar_widget;
GtkWidget *remote_user_avatar_toolbar;
ClutterActor *floating_toolbar;
GtkWidget *pane;
GtkAction *menu_fullscreen;
+ GtkAction *menu_swap_camera;
ClutterState *transitions;
ClutterLayoutManager *video_layout;
/* Coordinates of the preview drag event's start. */
- gfloat event_x;
- gfloat event_y;
+ PreviewPosition preview_pos;
/* We keep a reference on the hbox which contains the main content so we can
easilly repack everything when toggling fullscreen */
GSettings *settings;
EmpathyMicMenu *mic_menu;
+ EmpathyCameraMenu *camera_menu;
};
#define GET_PRIV(o) (EMPATHY_CALL_WINDOW (o)->priv)
empathy_call_window_mic_volume_changed (self);
}
+static void
+empathy_call_window_raise_actors (EmpathyCallWindow *self)
+{
+ clutter_actor_raise_top (self->priv->floating_toolbar);
+
+ clutter_actor_raise_top (self->priv->preview_rectangle_box1);
+ clutter_actor_raise_top (self->priv->preview_rectangle_box2);
+ clutter_actor_raise_top (self->priv->preview_rectangle_box3);
+ clutter_actor_raise_top (self->priv->preview_rectangle_box4);
+}
+
static void
empathy_call_window_show_video_output (EmpathyCallWindow *self,
gboolean show)
gtk_widget_set_visible (self->priv->remote_user_avatar_widget, !show);
- clutter_actor_raise_top (self->priv->floating_toolbar);
+ empathy_call_window_raise_actors (self);
}
static void
clutter_actor_hide (self->priv->preview_hidden_button);
}
+static void
+empathy_call_window_swap_camera_cb (GtkAction *action,
+ EmpathyCallWindow *self)
+{
+ const GList *cameras, *l;
+ gchar *current_cam;
+
+ DEBUG ("Swapping the camera");
+
+ cameras = empathy_camera_monitor_get_cameras (self->priv->camera_monitor);
+ current_cam = empathy_video_src_dup_device (
+ EMPATHY_GST_VIDEO_SRC (self->priv->video_input));
+
+ for (l = cameras; l != NULL; l = l->next)
+ {
+ EmpathyCamera *camera = l->data;
+
+ if (!tp_strdiff (camera->device, current_cam))
+ {
+ EmpathyCamera *next;
+
+ if (l->next != NULL)
+ next = l->next->data;
+ else
+ next = cameras->data;
+
+ /* EmpathyCameraMenu will update itself and do the actual change
+ * for us */
+ g_settings_set_string (self->priv->settings,
+ EMPATHY_PREFS_CALL_CAMERA_DEVICE,
+ next->device);
+
+ break;
+ }
+ }
+
+ g_free (current_cam);
+}
+
+static void
+empathy_call_window_camera_added_cb (EmpathyCameraMonitor *monitor,
+ EmpathyCamera *camera,
+ EmpathyCallWindow *self)
+{
+ const GList *cameras = empathy_camera_monitor_get_cameras (monitor);
+
+ gtk_action_set_visible (self->priv->menu_swap_camera,
+ g_list_length ((GList *) cameras) >= 2);
+}
+
+static void
+empathy_call_window_camera_removed_cb (EmpathyCameraMonitor *monitor,
+ EmpathyCamera *camera,
+ EmpathyCallWindow *self)
+{
+ const GList *cameras = empathy_camera_monitor_get_cameras (monitor);
+
+ gtk_action_set_visible (self->priv->menu_swap_camera,
+ g_list_length ((GList *) cameras) >= 2);
+}
+
static void
empathy_call_window_preview_button_clicked_cb (GtkButton *button,
EmpathyCallWindow *self)
static ClutterActor *
empathy_call_window_create_preview_rectangle (EmpathyCallWindow *self,
+ ClutterActor **box,
ClutterBinAlignment x,
ClutterBinAlignment y)
{
- ClutterLayoutManager *layout;
+ ClutterLayoutManager *layout1, *layout2;
ClutterActor *rectangle;
- ClutterActor *box;
+ ClutterActor *box1, *box2;
- layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
- CLUTTER_BIN_ALIGNMENT_CENTER);
+ layout1 = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
+ CLUTTER_BIN_ALIGNMENT_START);
- box = clutter_box_new (layout);
+ box1 = clutter_box_new (layout1);
- rectangle = clutter_rectangle_new_with_color (
- CLUTTER_COLOR_Transparent);
+ *box = box1;
- clutter_rectangle_set_border_width (CLUTTER_RECTANGLE (rectangle),
- 1);
+ rectangle = empathy_rounded_rectangle_new (
+ SELF_VIDEO_SECTION_WIDTH + 5,
+ SELF_VIDEO_SECTION_HEIGHT + 5);
- clutter_actor_set_size (box,
- SELF_VIDEO_SECTION_WIDTH + 2 * SELF_VIDEO_MARGIN,
- SELF_VIDEO_SECTION_HEIGTH + 2 * SELF_VIDEO_MARGIN);
+ clutter_actor_set_size (box1,
+ SELF_VIDEO_SECTION_WIDTH + 2 * SELF_VIDEO_SECTION_MARGIN,
+ SELF_VIDEO_SECTION_HEIGHT + 2 * SELF_VIDEO_SECTION_MARGIN +
+ FLOATING_TOOLBAR_HEIGHT + FLOATING_TOOLBAR_SPACING);
+
+ layout2 = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
+ CLUTTER_BIN_ALIGNMENT_CENTER);
- clutter_actor_set_size (rectangle,
- SELF_VIDEO_SECTION_WIDTH, SELF_VIDEO_SECTION_HEIGTH);
+ /* We have a box with the margins and the video in the middle inside
+ * a bigger box with an extra bottom margin so we're not on top of
+ * the floating toolbar. */
+ box2 = clutter_box_new (layout2);
- clutter_container_add_actor (CLUTTER_CONTAINER (box), rectangle);
+ clutter_actor_set_size (box2,
+ SELF_VIDEO_SECTION_WIDTH + 2 * SELF_VIDEO_SECTION_MARGIN,
+ SELF_VIDEO_SECTION_HEIGHT + 2 * SELF_VIDEO_SECTION_MARGIN);
+
+ clutter_container_add_actor (CLUTTER_CONTAINER (box1), box2);
+ clutter_container_add_actor (CLUTTER_CONTAINER (box2), rectangle);
clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (self->priv->video_layout),
- box, x, y);
+ box1, x, y);
clutter_actor_hide (rectangle);
{
self->priv->preview_rectangle1 =
empathy_call_window_create_preview_rectangle (self,
+ &self->priv->preview_rectangle_box1,
CLUTTER_BIN_ALIGNMENT_START, CLUTTER_BIN_ALIGNMENT_START);
self->priv->preview_rectangle2 =
empathy_call_window_create_preview_rectangle (self,
+ &self->priv->preview_rectangle_box2,
CLUTTER_BIN_ALIGNMENT_START, CLUTTER_BIN_ALIGNMENT_END);
self->priv->preview_rectangle3 =
empathy_call_window_create_preview_rectangle (self,
+ &self->priv->preview_rectangle_box3,
CLUTTER_BIN_ALIGNMENT_END, CLUTTER_BIN_ALIGNMENT_START);
self->priv->preview_rectangle4 =
empathy_call_window_create_preview_rectangle (self,
+ &self->priv->preview_rectangle_box4,
CLUTTER_BIN_ALIGNMENT_END, CLUTTER_BIN_ALIGNMENT_END);
}
ClutterGeometry box;
PreviewPosition pos = PREVIEW_POS_NONE;
+ if (!clutter_actor_has_allocation (self->priv->video_box))
+ return pos;
+
clutter_actor_get_geometry (self->priv->video_box, &box);
- if (0 + SELF_VIDEO_MARGIN <= event_x &&
- event_x <= (0 + SELF_VIDEO_MARGIN + (gint) SELF_VIDEO_SECTION_WIDTH) &&
- 0 + SELF_VIDEO_MARGIN <= event_y &&
- event_y <= (0 + SELF_VIDEO_MARGIN + (gint) SELF_VIDEO_SECTION_HEIGTH))
+ if (0 + SELF_VIDEO_SECTION_MARGIN <= event_x &&
+ event_x <= (0 + SELF_VIDEO_SECTION_MARGIN + (gint) SELF_VIDEO_SECTION_WIDTH) &&
+ 0 + SELF_VIDEO_SECTION_MARGIN <= event_y &&
+ event_y <= (0 + SELF_VIDEO_SECTION_MARGIN + (gint) SELF_VIDEO_SECTION_HEIGHT))
{
pos = PREVIEW_POS_TOP_LEFT;
}
- else if (box.width - SELF_VIDEO_MARGIN >= event_x &&
- event_x >= (box.width - SELF_VIDEO_MARGIN - (gint) SELF_VIDEO_SECTION_WIDTH) &&
- 0 + SELF_VIDEO_MARGIN <= event_y &&
- event_y <= (0 + SELF_VIDEO_MARGIN + (gint) SELF_VIDEO_SECTION_HEIGTH))
+ else if (box.width - SELF_VIDEO_SECTION_MARGIN >= event_x &&
+ event_x >= (box.width - SELF_VIDEO_SECTION_MARGIN - (gint) SELF_VIDEO_SECTION_WIDTH) &&
+ 0 + SELF_VIDEO_SECTION_MARGIN <= event_y &&
+ event_y <= (0 + SELF_VIDEO_SECTION_MARGIN + (gint) SELF_VIDEO_SECTION_HEIGHT))
{
pos = PREVIEW_POS_TOP_RIGHT;
}
- else if (0 + SELF_VIDEO_MARGIN <= event_x &&
- event_x <= (0 + SELF_VIDEO_MARGIN + (gint) SELF_VIDEO_SECTION_WIDTH) &&
- box.height - SELF_VIDEO_MARGIN >= event_y &&
- event_y >= (box.height - SELF_VIDEO_MARGIN - (gint) SELF_VIDEO_SECTION_HEIGTH))
+ else if (0 + SELF_VIDEO_SECTION_MARGIN <= event_x &&
+ event_x <= (0 + SELF_VIDEO_SECTION_MARGIN + (gint) SELF_VIDEO_SECTION_WIDTH) &&
+ box.height - SELF_VIDEO_SECTION_MARGIN - FLOATING_TOOLBAR_HEIGHT - FLOATING_TOOLBAR_SPACING >= event_y &&
+ event_y >= (box.height - SELF_VIDEO_SECTION_MARGIN - FLOATING_TOOLBAR_HEIGHT - FLOATING_TOOLBAR_SPACING - (gint) SELF_VIDEO_SECTION_HEIGHT))
{
pos = PREVIEW_POS_BOTTOM_LEFT;
}
- else if (box.width - SELF_VIDEO_MARGIN >= event_x &&
- event_x >= (box.width - SELF_VIDEO_MARGIN - (gint) SELF_VIDEO_SECTION_WIDTH) &&
- box.height - SELF_VIDEO_MARGIN >= event_y &&
- event_y >= (box.height - SELF_VIDEO_MARGIN - (gint) SELF_VIDEO_SECTION_HEIGTH))
+ else if (box.width - SELF_VIDEO_SECTION_MARGIN >= event_x &&
+ event_x >= (box.width - SELF_VIDEO_SECTION_MARGIN - (gint) SELF_VIDEO_SECTION_WIDTH) &&
+ box.height - SELF_VIDEO_SECTION_MARGIN - SELF_VIDEO_SECTION_MARGIN - FLOATING_TOOLBAR_HEIGHT - FLOATING_TOOLBAR_SPACING >= event_y &&
+ event_y >= (box.height - SELF_VIDEO_SECTION_MARGIN - FLOATING_TOOLBAR_HEIGHT - FLOATING_TOOLBAR_SPACING - (gint) SELF_VIDEO_SECTION_HEIGHT))
{
pos = PREVIEW_POS_BOTTOM_RIGHT;
}
DEBUG ("moving the video preview to %d", pos);
+ self->priv->preview_pos = pos;
+
switch (pos)
{
case PREVIEW_POS_TOP_LEFT:
default:
g_warn_if_reached ();
}
+
+ g_settings_set_enum (self->priv->settings, "camera-position", pos);
}
static void
rectangle = empathy_call_window_get_preview_rectangle (self, pos);
- clutter_rectangle_set_border_width (CLUTTER_RECTANGLE (rectangle), 3);
- clutter_rectangle_set_border_color (CLUTTER_RECTANGLE (rectangle),
- CLUTTER_COLOR_Red);
+ empathy_rounded_rectangle_set_border_width (
+ EMPATHY_ROUNDED_RECTANGLE (rectangle), 5);
+ empathy_rounded_rectangle_set_border_color (
+ EMPATHY_ROUNDED_RECTANGLE (rectangle), CLUTTER_COLOR_Red);
+}
+
+static void
+empathy_call_window_darken_preview_rectangle (EmpathyCallWindow *self,
+ ClutterActor *rectangle)
+{
+ empathy_rounded_rectangle_set_border_width (
+ EMPATHY_ROUNDED_RECTANGLE (rectangle), 1);
+ empathy_rounded_rectangle_set_border_color (
+ EMPATHY_ROUNDED_RECTANGLE (rectangle), CLUTTER_COLOR_Black);
}
static void
empathy_call_window_darken_preview_rectangles (EmpathyCallWindow *self)
{
- clutter_rectangle_set_border_width (
- CLUTTER_RECTANGLE (self->priv->preview_rectangle1), 1);
- clutter_rectangle_set_border_color (
- CLUTTER_RECTANGLE (self->priv->preview_rectangle1),
- CLUTTER_COLOR_Black);
+ ClutterActor *rectangle;
+
+ rectangle = empathy_call_window_get_preview_rectangle (self,
+ self->priv->preview_pos);
+
+ /* We don't want to darken the rectangle where the preview
+ * currently is. */
- clutter_rectangle_set_border_width (
- CLUTTER_RECTANGLE (self->priv->preview_rectangle2), 1);
- clutter_rectangle_set_border_color (
- CLUTTER_RECTANGLE (self->priv->preview_rectangle2),
- CLUTTER_COLOR_Black);
+ if (self->priv->preview_rectangle1 != rectangle)
+ empathy_call_window_darken_preview_rectangle (self,
+ self->priv->preview_rectangle1);
- clutter_rectangle_set_border_width (
- CLUTTER_RECTANGLE (self->priv->preview_rectangle3), 1);
- clutter_rectangle_set_border_color (
- CLUTTER_RECTANGLE (self->priv->preview_rectangle3),
- CLUTTER_COLOR_Black);
+ if (self->priv->preview_rectangle2 != rectangle)
+ empathy_call_window_darken_preview_rectangle (self,
+ self->priv->preview_rectangle2);
- clutter_rectangle_set_border_width (
- CLUTTER_RECTANGLE (self->priv->preview_rectangle4), 1);
- clutter_rectangle_set_border_color (
- CLUTTER_RECTANGLE (self->priv->preview_rectangle4),
- CLUTTER_COLOR_Black);
+ if (self->priv->preview_rectangle3 != rectangle)
+ empathy_call_window_darken_preview_rectangle (self,
+ self->priv->preview_rectangle3);
+
+ if (self->priv->preview_rectangle4 != rectangle)
+ empathy_call_window_darken_preview_rectangle (self,
+ self->priv->preview_rectangle4);
}
static void
ClutterModifierType modifiers,
EmpathyCallWindow *self)
{
- empathy_call_window_show_preview_rectangles (self, TRUE);
+ ClutterActor *stage = clutter_actor_get_stage (actor);
+ gfloat rel_x, rel_y;
+
+ self->priv->drag_preview = clutter_clone_new (actor);
+
+ clutter_container_add_actor (CLUTTER_CONTAINER (stage),
+ self->priv->drag_preview);
+
+ clutter_actor_transform_stage_point (actor, event_x, event_y,
+ &rel_x, &rel_y);
+
+ clutter_actor_set_position (self->priv->drag_preview,
+ event_x - rel_x, event_y - rel_y);
+
+ clutter_drag_action_set_drag_handle (action,
+ self->priv->drag_preview);
+
+ clutter_actor_set_opacity (actor, 0);
+ clutter_actor_hide (self->priv->preview_shown_button);
- self->priv->event_x = event_x;
- self->priv->event_y = event_y;
+ empathy_call_window_show_preview_rectangles (self, TRUE);
+ empathy_call_window_darken_preview_rectangles (self);
}
static void
{
PreviewPosition pos;
+ /* Get the position before destroying the drag actor, otherwise the
+ * preview_box allocation won't be valid and we won't be able to
+ * calculate the position. */
pos = empathy_call_window_get_preview_position (self, event_x, event_y);
+ /* Destroy the video preview copy that we were dragging */
+ clutter_actor_destroy (self->priv->drag_preview);
+ self->priv->drag_preview = NULL;
+
+ clutter_actor_set_opacity (actor, 255);
+ clutter_actor_show (self->priv->preview_shown_button);
+
if (pos != PREVIEW_POS_NONE)
empathy_call_window_move_video_preview (self, pos);
EmpathyCallWindow *self)
{
PreviewPosition pos;
+ gfloat event_x, event_y;
- pos = empathy_call_window_get_preview_position (self,
- self->priv->event_x - delta_x, self->priv->event_y + delta_y);
+ clutter_drag_action_get_motion_coords (action, &event_x, &event_y);
+
+ pos = empathy_call_window_get_preview_position (self, event_x, event_y);
if (pos != PREVIEW_POS_NONE)
empathy_call_window_highlight_preview_rectangle (self, pos);
empathy_call_window_darken_preview_rectangles (self);
}
+static gboolean
+empathy_call_window_preview_enter_event_cb (ClutterActor *actor,
+ ClutterCrossingEvent *event,
+ EmpathyCallWindow *self)
+{
+ ClutterActor *rectangle;
+
+ rectangle = empathy_call_window_get_preview_rectangle (self,
+ self->priv->preview_pos);
+
+ empathy_call_window_highlight_preview_rectangle (self,
+ self->priv->preview_pos);
+
+ clutter_actor_show (rectangle);
+
+ return FALSE;
+}
+
+static gboolean
+empathy_call_window_preview_leave_event_cb (ClutterActor *actor,
+ ClutterCrossingEvent *event,
+ EmpathyCallWindow *self)
+{
+ ClutterActor *rectangle;
+
+ rectangle = empathy_call_window_get_preview_rectangle (self,
+ self->priv->preview_pos);
+
+ empathy_call_window_darken_preview_rectangle (self, rectangle);
+
+ clutter_actor_hide (rectangle);
+
+ return FALSE;
+}
+
static void
create_video_preview (EmpathyCallWindow *self)
{
EmpathyCallWindowPriv *priv = GET_PRIV (self);
- ClutterLayoutManager *layout, *layout_center;
+ ClutterLayoutManager *layout, *layout_center, *layout_end;
ClutterActor *preview;
ClutterActor *box;
ClutterActor *b;
ClutterAction *action;
GtkWidget *button;
+ PreviewPosition pos;
g_assert (priv->video_preview == NULL);
- preview = clutter_texture_new ();
+ pos = g_settings_get_enum (priv->settings, "camera-position");
+
+ preview = empathy_rounded_texture_new ();
clutter_actor_set_size (preview,
- SELF_VIDEO_SECTION_WIDTH, SELF_VIDEO_SECTION_HEIGTH);
+ SELF_VIDEO_SECTION_WIDTH, SELF_VIDEO_SECTION_HEIGHT);
priv->video_preview_sink = clutter_gst_video_sink_new (
CLUTTER_TEXTURE (preview));
- /* Flip the video preview */
- clutter_actor_set_rotation (preview,
- CLUTTER_Y_AXIS,
- 180,
- SELF_VIDEO_SECTION_WIDTH * 0.5,
- 0.0,
- 0.0);
-
/* Add a little offset to the video preview */
layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
- CLUTTER_BIN_ALIGNMENT_CENTER);
+ CLUTTER_BIN_ALIGNMENT_START);
priv->video_preview = clutter_box_new (layout);
clutter_actor_set_size (priv->video_preview,
SELF_VIDEO_SECTION_WIDTH + 2 * SELF_VIDEO_SECTION_MARGIN,
- SELF_VIDEO_SECTION_HEIGTH + 2 * SELF_VIDEO_SECTION_MARGIN +
+ SELF_VIDEO_SECTION_HEIGHT + 2 * SELF_VIDEO_SECTION_MARGIN +
FLOATING_TOOLBAR_HEIGHT + FLOATING_TOOLBAR_SPACING);
+ /* We have a box with the margins and the video in the middle inside
+ * a bigger box with an extra bottom margin so we're not on top of
+ * the floating toolbar. */
layout_center = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
CLUTTER_BIN_ALIGNMENT_CENTER);
box = clutter_box_new (layout_center);
clutter_actor_set_size (box,
- SELF_VIDEO_SECTION_WIDTH, SELF_VIDEO_SECTION_HEIGTH);
+ SELF_VIDEO_SECTION_WIDTH + 2 * SELF_VIDEO_SECTION_MARGIN,
+ SELF_VIDEO_SECTION_HEIGHT + 2 * SELF_VIDEO_SECTION_MARGIN);
clutter_container_add_actor (CLUTTER_CONTAINER (box), preview);
clutter_container_add_actor (CLUTTER_CONTAINER (priv->video_preview), box);
/* Translators: this is an "Info" label. It should be as short
* as possible. */
button = gtk_button_new_with_label (_("i"));
- b = gtk_clutter_actor_new_with_contents (button);
+ priv->preview_shown_button = b = empathy_rounded_actor_new ();
+ gtk_container_add (
+ GTK_CONTAINER (gtk_clutter_actor_get_widget (GTK_CLUTTER_ACTOR (b))),
+ button);
+ clutter_actor_set_size (b, 24, 24);
- clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout_center),
- b,
- CLUTTER_BIN_ALIGNMENT_END,
+ layout_end = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_END,
CLUTTER_BIN_ALIGNMENT_END);
+ box = clutter_box_new (layout_end);
+ clutter_actor_set_size (box,
+ SELF_VIDEO_SECTION_WIDTH,
+ SELF_VIDEO_SECTION_HEIGHT + SELF_VIDEO_SECTION_MARGIN);
+
+ clutter_container_add_actor (CLUTTER_CONTAINER (box), b);
+ clutter_container_add_actor (CLUTTER_CONTAINER (priv->video_preview), box);
g_signal_connect (button, "clicked",
G_CALLBACK (empathy_call_window_preview_button_clicked_cb),
/* Translators: this is an "Info" label. It should be as short
* as possible. */
button = gtk_button_new_with_label (_("i"));
- priv->preview_hidden_button =
- gtk_clutter_actor_new_with_contents (button);
+ b = empathy_rounded_actor_new ();
+ gtk_container_add (
+ GTK_CONTAINER (gtk_clutter_actor_get_widget (GTK_CLUTTER_ACTOR (b))),
+ button);
+ clutter_actor_set_size (b, 24, 24);
+ priv->preview_hidden_button = b;
clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (priv->video_layout),
priv->preview_hidden_button,
CLUTTER_BIN_ALIGNMENT_START,
CLUTTER_BIN_ALIGNMENT_END);
+ self->priv->preview_pos = PREVIEW_POS_BOTTOM_LEFT;
+
clutter_actor_hide (priv->preview_hidden_button);
g_signal_connect (button, "clicked",
CLUTTER_BIN_ALIGNMENT_START,
CLUTTER_BIN_ALIGNMENT_END);
+ empathy_call_window_move_video_preview (self, pos);
+
action = clutter_drag_action_new ();
g_signal_connect (action, "drag-begin",
G_CALLBACK (empathy_call_window_preview_on_drag_begin_cb), self);
g_signal_connect (action, "drag-motion",
G_CALLBACK (empathy_call_window_preview_on_drag_motion_cb), self);
+ g_signal_connect (preview, "enter-event",
+ G_CALLBACK (empathy_call_window_preview_enter_event_cb), self);
+ g_signal_connect (preview, "leave-event",
+ G_CALLBACK (empathy_call_window_preview_leave_event_cb), self);
+
clutter_actor_add_action (preview, action);
clutter_actor_set_reactive (preview, TRUE);
+ clutter_actor_set_reactive (priv->preview_shown_button, TRUE);
}
-static void
-play_camera (EmpathyCallWindow *window,
+void
+empathy_call_window_play_camera (EmpathyCallWindow *window,
gboolean play)
{
EmpathyCallWindowPriv *priv = GET_PRIV (window);
/* Display the video preview */
DEBUG ("Show video preview");
- play_camera (self, TRUE);
+ empathy_call_window_play_camera (self, TRUE);
clutter_actor_show (priv->video_preview);
clutter_actor_raise_top (priv->floating_toolbar);
}
if (priv->video_preview != NULL)
{
clutter_actor_hide (priv->video_preview);
- play_camera (self, FALSE);
+ empathy_call_window_play_camera (self, FALSE);
}
}
}
empathy_call_window_status_message (window, _("Connecting…"));
priv->call_state = CONNECTING;
+ /* Show the toolbar */
+ clutter_state_set_state (priv->transitions, "fade-in");
+
if (priv->outgoing)
empathy_sound_manager_start_playing (priv->sound_mgr, GTK_WIDGET (window),
EMPATHY_SOUND_PHONE_OUTGOING, MS_BETWEEN_RING);
{
EmpathyCallWindow *self = data;
- clutter_state_set_state (self->priv->transitions, "fade-out");
+ /* We don't want to hide the toolbar if we're not in a call, as
+ * to show the call status all the time. */
+ if (self->priv->call_state != CONNECTING &&
+ self->priv->call_state != DISCONNECTED)
+ clutter_state_set_state (self->priv->transitions, "fade-out");
return TRUE;
}
"bottom_toolbar", &priv->bottom_toolbar,
"ui_manager", &priv->ui_manager,
"menufullscreen", &priv->menu_fullscreen,
+ "menupreviewswap", &priv->menu_swap_camera,
"details_vbox", &priv->details_vbox,
"vcodec_encoding_label", &priv->vcodec_encoding_label,
"acodec_encoding_label", &priv->acodec_encoding_label,
"menupreviewdisable", "activate", empathy_call_window_disable_camera_cb,
"menupreviewminimise", "activate", empathy_call_window_minimise_camera_cb,
"menupreviewmaximise", "activate", empathy_call_window_maximise_camera_cb,
+ "menupreviewswap", "activate", empathy_call_window_swap_camera_cb,
NULL);
gtk_action_set_sensitive (priv->menu_fullscreen, FALSE);
priv->camera_button, "sensitive",
G_BINDING_SYNC_CREATE);
+ g_signal_connect (priv->camera_monitor, "added",
+ G_CALLBACK (empathy_call_window_camera_added_cb), self);
+ g_signal_connect (priv->camera_monitor, "removed",
+ G_CALLBACK (empathy_call_window_camera_removed_cb), self);
+
priv->lock = g_mutex_new ();
gtk_container_add (GTK_CONTAINER (self), top_vbox);
priv->video_box = clutter_box_new (priv->video_layout);
- empathy_call_window_create_preview_rectangles (self);
-
priv->video_container = gtk_clutter_embed_new ();
/* Set the background color to that of the rest of the window */
clutter_container_add_actor (CLUTTER_CONTAINER (priv->video_box),
remote_avatar);
+ empathy_call_window_create_preview_rectangles (self);
+
gtk_box_pack_start (GTK_BOX (priv->content_hbox),
priv->video_container, TRUE, TRUE,
CONTENT_HBOX_CHILDREN_PACKING_PADDING);
G_CALLBACK (dtmf_button_released_cb));
gtk_box_pack_start (GTK_BOX (priv->pane), priv->dtmf_panel,
- FALSE, FALSE, 0);
+ FALSE, FALSE, 6);
gtk_box_pack_start (GTK_BOX (priv->pane), priv->details_vbox,
FALSE, FALSE, 0);
priv->sound_mgr = empathy_sound_manager_dup_singleton ();
priv->mic_menu = empathy_mic_menu_new (self);
+ priv->camera_menu = empathy_camera_menu_new (self);
empathy_call_window_show_hangup_button (self, TRUE);
EmpathyCallWindow *self = EMPATHY_CALL_WINDOW (object);
EmpathyCallWindowPriv *priv = GET_PRIV (self);
TpyCallChannel *call;
+ TpyCallState state;
g_assert (priv->handler != NULL);
g_object_get (priv->handler, "call-channel", &call, NULL);
- priv->outgoing = (call == NULL);
- if (call != NULL)
- g_object_unref (call);
+ state = tpy_call_channel_get_state (call, NULL, NULL);
+ priv->outgoing = (state == TPY_CALL_STATE_PENDING_INITIATOR);
+ tp_clear_object (&call);
g_object_get (priv->handler, "target-contact", &priv->contact, NULL);
g_assert (priv->contact != NULL);
+ if (!empathy_contact_can_voip_video (priv->contact))
+ {
+ gtk_widget_set_sensitive (priv->video_call_button, FALSE);
+ gtk_widget_set_sensitive (priv->camera_button, FALSE);
+ }
+
empathy_call_window_setup_avatars (self, priv->handler);
empathy_call_window_set_state_connecting (self);
tp_clear_object (&priv->fullscreen);
tp_clear_object (&priv->camera_monitor);
tp_clear_object (&priv->settings);
- tp_clear_object (&priv->transitions);
+ tp_clear_object (&priv->sound_mgr);
+ tp_clear_object (&priv->mic_menu);
+ tp_clear_object (&priv->camera_menu);
g_list_free_full (priv->notifiers, g_object_unref);
priv->contact = NULL;
}
-
- tp_clear_object (&priv->sound_mgr);
-
- tp_clear_object (&priv->mic_menu);
-
G_OBJECT_CLASS (empathy_call_window_parent_class)->dispose (object);
}
clutter_actor_destroy (priv->video_preview);
priv->video_preview = NULL;
+ /* If we destroy the preview while it's being dragged, we won't
+ * get the ::drag-end signal, so manually destroy the clone */
+ if (priv->drag_preview != NULL)
+ {
+ clutter_actor_destroy (priv->drag_preview);
+ empathy_call_window_show_preview_rectangles (self, FALSE);
+ priv->drag_preview = NULL;
+ }
+
priv->funnel = NULL;
create_pipeline (self);
if (priv->call_state != REDIALING)
priv->call_state = DISCONNECTED;
+ /* Show the toolbar */
+ clutter_state_set_state (priv->transitions, "fade-in");
+
if (could_reset_pipeline)
{
g_mutex_lock (priv->lock);
{
gtk_widget_hide (self->priv->remote_user_avatar_widget);
clutter_actor_show (self->priv->video_output);
- clutter_actor_raise_top (self->priv->floating_toolbar);
+ empathy_call_window_raise_actors (self);
}
return FALSE;
return (EmpathyGstAudioSrc *) priv->audio_input;
}
+
+EmpathyGstVideoSrc *
+empathy_call_window_get_video_src (EmpathyCallWindow *self)
+{
+ return EMPATHY_GST_VIDEO_SRC (self->priv->video_input);
+}