struct _EmpathySoundManagerPrivate
{
- /* An hash table containing currently repeating sounds. The format is the
+ /* A hash table containing currently repeating sounds. The format is the
* following:
* Key: An EmpathySound
* Value : The EmpathyRepeatableSound associated with that EmpathySound. */
{
static EmpathySoundManager *manager = NULL;
- if (manager != NULL)
+ if (G_LIKELY (manager != NULL))
return g_object_ref (manager);
manager = g_object_new (EMPATHY_TYPE_SOUND_MANAGER, NULL);