]> git.0d.be Git - panikweb.git/blobdiff - panikweb_templates/static/js/konami.js
move static & templates to panikweb project directory
[panikweb.git] / panikweb_templates / static / js / konami.js
diff --git a/panikweb_templates/static/js/konami.js b/panikweb_templates/static/js/konami.js
deleted file mode 100644 (file)
index 5f1dd7c..0000000
+++ /dev/null
@@ -1,101 +0,0 @@
-/*
-       * Konami-JS ~ 
-       * :: Now with support for touch events and multiple instances for 
-       * :: those situations that call for multiple easter eggs!
-       * Code: http://konami-js.googlecode.com/
-       * Examples: http://www.snaptortoise.com/konami-js
-       * Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com)
-       * Version: 1.4.1 (3/1//2013)
-       * Licensed under the GNU General Public License v3
-       * http://www.gnu.org/copyleft/gpl.html
-       * Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1 and Dolphin Browser
-*/
-
-var Konami = function(callback) {
-       var konami= {
-                       addEvent:function ( obj, type, fn, ref_obj )
-                       {
-                               if (obj.addEventListener)
-                                       obj.addEventListener( type, fn, false );
-                               else if (obj.attachEvent)
-                               {
-                                       // IE
-                                       obj["e"+type+fn] = fn;
-                                       obj[type+fn] = function() { obj["e"+type+fn]( window.event,ref_obj ); }
-                                       obj.attachEvent( "on"+type, obj[type+fn] );
-                               }
-                       },
-               input:"",
-               pattern:"38384040373937396665",         
-               load: function(link) {                                  
-                               this.addEvent(document,"keydown", function(e,ref_obj) {                                                                                 
-                                       if (ref_obj) konami = ref_obj; // IE
-                                       konami.input+= e ? e.keyCode : event.keyCode;
-                                       if (konami.input.length > konami.pattern.length) konami.input = konami.input.substr((konami.input.length - konami.pattern.length));
-                                       if (konami.input == konami.pattern) {
-                    konami.code(link);
-                                       konami.input="";
-                       return;
-                    }
-               },this);
-           this.iphone.load(link);
-
-                               },
-               code: function(link) { window.location=link},
-               iphone:{
-                       start_x:0,
-                       start_y:0,
-                       stop_x:0,
-                       stop_y:0,
-                       tap:false,
-                       capture:false,
-                                       orig_keys:"",
-                       keys:["UP","UP","DOWN","DOWN","LEFT","RIGHT","LEFT","RIGHT","TAP","TAP"],
-                       code: function(link) { konami.code(link);},
-                       load: function(link){
-                                                                       this.orig_keys = this.keys;
-                                                               konami.addEvent(document,"touchmove",function(e){
-                                 if(e.touches.length == 1 && konami.iphone.capture==true){ 
-                                   var touch = e.touches[0]; 
-                                       konami.iphone.stop_x = touch.pageX;
-                                       konami.iphone.stop_y = touch.pageY;
-                                       konami.iphone.tap = false; 
-                                       konami.iphone.capture=false;
-                                       konami.iphone.check_direction();
-                                       }
-                                       });               
-                               konami.addEvent(document,"touchend",function(evt){
-                                       if (konami.iphone.tap==true) konami.iphone.check_direction(link);           
-                                       },false);
-                               konami.addEvent(document,"touchstart", function(evt){
-                                       konami.iphone.start_x = evt.changedTouches[0].pageX;
-                                       konami.iphone.start_y = evt.changedTouches[0].pageY;
-                                       konami.iphone.tap = true;
-                                       konami.iphone.capture = true;
-                                       });               
-                                       },
-                       check_direction: function(link){
-                               x_magnitude = Math.abs(this.start_x-this.stop_x);
-                               y_magnitude = Math.abs(this.start_y-this.stop_y);
-                               x = ((this.start_x-this.stop_x) < 0) ? "RIGHT" : "LEFT";
-                               y = ((this.start_y-this.stop_y) < 0) ? "DOWN" : "UP";
-                               result = (x_magnitude > y_magnitude) ? x : y;
-                               result = (this.tap==true) ? "TAP" : result;                     
-
-                               if (result==this.keys[0]) this.keys = this.keys.slice(1,this.keys.length);
-                               if (this.keys.length==0) { 
-                                                               this.keys=this.orig_keys;
-                                                               this.code(link);
-                                                               }
-                               }
-                       }
-       }
-       
-       typeof callback === "string" && konami.load(callback);
-       if(typeof callback === "function")  {
-               konami.code = callback;
-               konami.load();
-       }
-
-       return konami;
-};