* alive only during call. */
ClutterActor *video_output;
ClutterActor *video_preview;
+ ClutterActor *preview_shown_button;
ClutterActor *preview_hidden_button;
ClutterActor *preview_rectangle1;
ClutterActor *preview_rectangle2;
clutter_drag_action_set_drag_handle (action, preview);
clutter_actor_set_opacity (actor, 0);
+ clutter_actor_hide (self->priv->preview_shown_button);
empathy_call_window_show_preview_rectangles (self, TRUE);
empathy_call_window_darken_preview_rectangles (self);
clutter_actor_destroy (preview);
clutter_actor_set_opacity (actor, 255);
+ clutter_actor_show (self->priv->preview_shown_button);
if (pos != PREVIEW_POS_NONE)
empathy_call_window_move_video_preview (self, pos);
/* Translators: this is an "Info" label. It should be as short
* as possible. */
button = gtk_button_new_with_label (_("i"));
- b = gtk_clutter_actor_new_with_contents (button);
+ priv->preview_shown_button = b =
+ gtk_clutter_actor_new_with_contents (button);
layout_end = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_END,
CLUTTER_BIN_ALIGNMENT_END);