gchar *alias;
EmpathyAvatar *avatar;
TpConnectionPresenceType presence;
- gchar *presence_message;
guint handle;
EmpathyCapabilities capabilities;
gboolean is_user;
priv->presence = presence;
g_object_notify (contact, "presence");
}
- else if (!tp_strdiff (param->name, "presence-message"))
- g_object_notify (contact, "presence-message");
else if (!tp_strdiff (param->name, "identifier"))
g_object_notify (contact, "id");
else if (!tp_strdiff (param->name, "handle"))
}
}
+static void
+folks_persona_notify_cb (FolksPersona *folks_persona,
+ GParamSpec *param,
+ GObject *contact)
+{
+ if (!tp_strdiff (param->name, "presence-message"))
+ g_object_notify (contact, "presence-message");
+}
+
static void
contact_dispose (GObject *object)
{
priv->account = NULL;
if (priv->persona)
- g_object_unref (priv->persona);
+ {
+ g_signal_handlers_disconnect_by_func (priv->persona,
+ folks_persona_notify_cb, object);
+ g_object_unref (priv->persona);
+ }
priv->persona = NULL;
if (priv->avatar != NULL)
g_hash_table_destroy (priv->groups);
g_free (priv->alias);
g_free (priv->id);
- g_free (priv->presence_message);
G_OBJECT_CLASS (empathy_contact_parent_class)->finalize (object);
}
g_object_unref (priv->persona);
priv->persona = g_object_ref (persona);
+ g_signal_connect (priv->persona, "notify",
+ G_CALLBACK (folks_persona_notify_cb), contact);
+
g_object_notify (G_OBJECT (contact), "persona");
/* Set the persona's alias, since ours could've been set using
priv = GET_PRIV (contact);
- if (priv->tp_contact != NULL)
- return tp_contact_get_presence_message (priv->tp_contact);
+ if (priv->persona != NULL)
+ return folks_presence_get_presence_message (FOLKS_PRESENCE (priv->persona));
- return priv->presence_message;
+ return NULL;
}
void
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
- if (!tp_strdiff (message, priv->presence_message))
- return;
-
- g_free (priv->presence_message);
- priv->presence_message = g_strdup (message);
-
- g_object_notify (G_OBJECT (contact), "presence-message");
+ if (priv->persona != NULL)
+ {
+ folks_presence_set_presence_message (FOLKS_PRESENCE (priv->persona),
+ message);
+ }
}
guint