return FALSE;
}
- idle = empathy_idle_new ();
+ idle = empathy_idle_new ();
presence = empathy_idle_get_state (idle);
g_object_unref (idle);
- if (presence > MC_PRESENCE_AVAILABLE) {
+
+ if (presence != MC_PRESENCE_AVAILABLE &&
+ presence != MC_PRESENCE_UNSET) {
empathy_conf_get_bool (conf, EMPATHY_PREFS_SOUNDS_DISABLED_AWAY,
&res);
if (res) {
#include <libempathy/empathy-contact-list.h>
#include <libempathy/empathy-contact-manager.h>
#include <libempathy/empathy-contact-factory.h>
+#include <libempathy/empathy-idle.h>
#include <libempathy/empathy-status-presets.h>
#include <libempathy-gtk/empathy-contact-dialogs.h>
if (status == TP_CONNECTION_STATUS_CONNECTED) {
GtkWidget *error_widget;
+ EmpathyIdle *idle;
- if (empathy_sound_pref_is_enabled (EMPATHY_PREFS_SOUNDS_SERVICE_LOGIN)) {
+ idle = empathy_idle_new ();
+
+ /* emit the sound only on first connect, i.e. when the saved
+ * idle state is MC_PRESENCE_UNSET.
+ */
+
+ if (empathy_idle_get_state (idle) == MC_PRESENCE_UNSET &&
+ empathy_sound_pref_is_enabled (EMPATHY_PREFS_SOUNDS_SERVICE_LOGIN)) {
ca_gtk_play_for_widget (GTK_WIDGET (window->window), 0,
CA_PROP_EVENT_ID, "service-login",
CA_PROP_EVENT_DESCRIPTION, _("Connected to server"),
NULL);
}
+ g_object_unref (idle);
+
/* Account connected without error, remove error message if any */
error_widget = g_hash_table_lookup (window->errors, account);
if (error_widget) {