G_DEFINE_TYPE(EmpathyRoundedActor, empathy_rounded_actor, GTK_CLUTTER_TYPE_ACTOR)
+struct _EmpathyRoundedActorPriv
+{
+ guint round_factor;
+};
+
static void
empathy_rounded_actor_paint (ClutterActor *actor)
{
+ EmpathyRoundedActor *self = EMPATHY_ROUNDED_ACTOR (actor);
ClutterActorBox allocation = { 0, };
gfloat width, height;
cogl_path_new ();
/* create and store a path describing a rounded rectangle */
- cogl_path_round_rectangle (0, 0, width, height, height / 2, 0.1);
+ cogl_path_round_rectangle (0, 0, width, height,
+ height / self->priv->round_factor, 0.1);
cogl_clip_push_from_path ();
static void
empathy_rounded_actor_init (EmpathyRoundedActor *self)
{
+ self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
+ EMPATHY_TYPE_ROUNDED_ACTOR, EmpathyRoundedActorPriv);
+
+ self->priv->round_factor = 2;
}
static void
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->paint = empathy_rounded_actor_paint;
+
+ g_type_class_add_private (klass, sizeof (EmpathyRoundedActorPriv));
}
ClutterActor *
return CLUTTER_ACTOR (
g_object_new (EMPATHY_TYPE_ROUNDED_ACTOR, NULL));
}
+
+void
+empathy_rounded_actor_set_round_factor (EmpathyRoundedActor *self,
+ guint round_factor)
+{
+ self->priv->round_factor = round_factor;
+}
G_BEGIN_DECLS
typedef struct _EmpathyRoundedActor EmpathyRoundedActor;
+typedef struct _EmpathyRoundedActorPriv EmpathyRoundedActorPriv;
typedef struct _EmpathyRoundedActorClass EmpathyRoundedActorClass;
struct _EmpathyRoundedActorClass {
struct _EmpathyRoundedActor {
GtkClutterActor parent;
+
+ EmpathyRoundedActorPriv *priv;
};
GType empathy_rounded_actor_get_type (void);
ClutterActor *empathy_rounded_actor_new (void);
+void empathy_rounded_actor_set_round_factor (EmpathyRoundedActor *self,
+ guint round_factor);
+
G_END_DECLS
#endif /* #ifndef __EMPATHY_ROUNDED_ACTOR_H__*/