* alive only during call. */
ClutterActor *video_output;
ClutterActor *video_preview;
+ ClutterActor *drag_preview;
ClutterActor *preview_shown_button;
ClutterActor *preview_hidden_button;
ClutterActor *preview_rectangle1;
EmpathyCallWindow *self)
{
ClutterActor *stage = clutter_actor_get_stage (actor);
- ClutterActor *preview = clutter_clone_new (actor);
gfloat rel_x, rel_y;
- clutter_container_add_actor (CLUTTER_CONTAINER (stage), preview);
+ self->priv->drag_preview = clutter_clone_new (actor);
+
+ clutter_container_add_actor (CLUTTER_CONTAINER (stage),
+ self->priv->drag_preview);
clutter_actor_transform_stage_point (actor, event_x, event_y,
&rel_x, &rel_y);
- clutter_actor_set_position (preview, event_x - rel_x, event_y - rel_y);
+ clutter_actor_set_position (self->priv->drag_preview,
+ event_x - rel_x, event_y - rel_y);
- clutter_drag_action_set_drag_handle (action, preview);
+ clutter_drag_action_set_drag_handle (action,
+ self->priv->drag_preview);
clutter_actor_set_opacity (actor, 0);
clutter_actor_hide (self->priv->preview_shown_button);
ClutterModifierType modifiers,
EmpathyCallWindow *self)
{
- ClutterActor *preview = clutter_drag_action_get_drag_handle (action);
PreviewPosition pos;
/* Get the position before destroying the drag actor, otherwise the
pos = empathy_call_window_get_preview_position (self, event_x, event_y);
/* Destroy the video preview copy that we were dragging */
- clutter_actor_destroy (preview);
+ clutter_actor_destroy (self->priv->drag_preview);
+ self->priv->drag_preview = NULL;
clutter_actor_set_opacity (actor, 255);
clutter_actor_show (self->priv->preview_shown_button);
clutter_actor_destroy (priv->video_preview);
priv->video_preview = NULL;
+ /* If we destroy the preview while it's being dragged, we won't
+ * get the ::drag-end signal, so manually destroy the clone */
+ if (priv->drag_preview != NULL)
+ {
+ clutter_actor_destroy (priv->drag_preview);
+ empathy_call_window_show_preview_rectangles (self, FALSE);
+ priv->drag_preview = NULL;
+ }
+
priv->funnel = NULL;
create_pipeline (self);