new_status = priv->status;
}
- DEBUG ("Restoring state to %d, reset status to %s",
- priv->away_saved_state, new_status);
-
- empathy_idle_set_presence (idle,
- priv->away_saved_state,
- new_status);
+ /* Only try and set the presence if the away saved state is not
+ * unset. This is an odd case because it means that the session
+ * didn't notify us of the state change to idle, and as a
+ * result, we couldn't save the current state at that time.
+ */
+ if (priv->away_saved_state != TP_CONNECTION_PRESENCE_TYPE_UNSET) {
+ DEBUG ("Restoring state to %d, reset status to %s",
+ priv->away_saved_state, new_status);
+
+ empathy_idle_set_presence (idle,
+ priv->away_saved_state,
+ new_status);
+ } else {
+ DEBUG ("Away saved state is unset. This means that we "
+ "weren't told when the session went idle. "
+ "As a result, I'm not trying to set presence");
+ }
priv->away_saved_state = TP_CONNECTION_PRESENCE_TYPE_UNSET;
}