return;
}
- /* If empathy_chat_is_room() returns TRUE, that means it's a named MUC.
- * If empathy_chat_get_remote_contact() returns NULL, that means it's
+ /* If empathy_chat_is_room () returns TRUE, that means it's a named MUC.
+ * If empathy_chat_get_remote_contact () returns NULL, that means it's
* an unamed MUC (msn-like).
* In case of a MUC, we set urgency only if the message contains our
* alias. */
/* We should return TRUE to remove the data when doing
* GDK_ACTION_MOVE, but we don't here otherwise it has
* weird consequences, and we handle that internally
- * anyway with add_chat() and remove_chat().
+ * anyway with add_chat () and remove_chat ().
*/
gtk_drag_finish (context, TRUE, FALSE, time);
}
DEBUG ("DND tab");
- chat = (void*) selection->data;
+ chat = (void *) selection->data;
old_window = chat_window_find_chat (*chat);
if (old_window) {
/* We should return TRUE to remove the data when doing
* GDK_ACTION_MOVE, but we don't here otherwise it has
* weird consequences, and we handle that internally
- * anyway with add_chat() and remove_chat().
+ * anyway with add_chat () and remove_chat ().
*/
gtk_drag_finish (context, TRUE, FALSE, time);
} else {