#include <libempathy-gtk/empathy-audio-sink.h>
#include <libempathy-gtk/empathy-video-src.h>
#include <libempathy-gtk/empathy-ui-utils.h>
+#include <libempathy-gtk/empathy-sound.h>
#include "empathy-call-window.h"
-
#include "empathy-call-window-fullscreen.h"
#include "empathy-sidebar.h"
#define REMOTE_CONTACT_AVATAR_DEFAULT_WIDTH EMPATHY_VIDEO_WIDGET_DEFAULT_HEIGHT
#define REMOTE_CONTACT_AVATAR_DEFAULT_HEIGHT EMPATHY_VIDEO_WIDGET_DEFAULT_HEIGHT
-#define CONNECTING_STATUS_TEXT _("Connecting...")
-
/* If an video input error occurs, the error message will start with "v4l" */
#define VIDEO_INPUT_ERROR_PREFIX "v4l"
+/* The time interval in milliseconds between 2 outgoing rings */
+#define MS_BETWEEN_RING 500
+
G_DEFINE_TYPE(EmpathyCallWindow, empathy_call_window, GTK_TYPE_WINDOW)
/* signal enum */
PROP_CALL_HANDLER = 1,
};
+typedef enum {
+ CONNECTING,
+ CONNECTED,
+ DISCONNECTED,
+ REDIALING
+} CallState;
+
/* private structure */
typedef struct _EmpathyCallWindowPriv EmpathyCallWindowPriv;
EmpathyCallHandler *handler;
EmpathyContact *contact;
- gboolean connected;
+ guint call_state;
+ gboolean outgoing;
GtkUIManager *ui_manager;
GtkWidget *video_output;
gboolean sidebar_was_visible_before_fs;
gint original_width_before_fs;
gint original_height_before_fs;
-
- /* Used to indicate if we are currently redialing. If we are, as soon as the
- channel is closed, the call is automatically re-initiated.*/
- gboolean redialing;
};
#define GET_PRIV(o) \
gst_element_set_state (priv->video_tee, GST_STATE_PLAYING);
}
+static void
+empathy_call_window_set_state_connecting (EmpathyCallWindow *window)
+{
+ EmpathyCallWindowPriv *priv = GET_PRIV (window);
+
+ empathy_call_window_status_message (window, _("Connecting..."));
+ priv->call_state = CONNECTING;
+
+ if (priv->outgoing)
+ empathy_sound_start_playing (GTK_WIDGET (window),
+ EMPATHY_SOUND_PHONE_OUTGOING, MS_BETWEEN_RING);
+}
+
static void
empathy_call_window_init (EmpathyCallWindow *self)
{
g_signal_connect (G_OBJECT (self), "key-press-event",
G_CALLBACK (empathy_call_window_key_press_cb), self);
- empathy_call_window_status_message (self, CONNECTING_STATUS_TEXT);
-
priv->timer = g_timer_new ();
g_object_ref (priv->ui_manager);
{
EmpathyCallWindow *self = EMPATHY_CALL_WINDOW (object);
EmpathyCallWindowPriv *priv = GET_PRIV (self);
+ EmpathyTpCall *call;
g_assert (priv->handler != NULL);
+
+ g_object_get (priv->handler, "tp-call", &call, NULL);
+ priv->outgoing = (call == NULL);
+ if (call != NULL)
+ g_object_unref (call);
+
empathy_call_window_setup_avatars (self, priv->handler);
empathy_call_window_setup_video_preview_visibility (self, priv->handler);
+ empathy_call_window_set_state_connecting (self);
}
static void empathy_call_window_dispose (GObject *object);
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS);
g_object_class_install_property (object_class,
PROP_CALL_HANDLER, param_spec);
-
}
static void
EmpathyCallWindowPriv *priv = GET_PRIV (self);
gboolean could_reset_pipeline = empathy_call_window_reset_pipeline (self);
- priv->connected = FALSE;
+ if (priv->call_state == CONNECTING)
+ empathy_sound_stop (EMPATHY_SOUND_PHONE_OUTGOING);
+
+ if (priv->call_state != REDIALING)
+ priv->call_state = DISCONNECTED;
if (could_reset_pipeline)
{
EmpathyCallWindow *self = EMPATHY_CALL_WINDOW (user_data);
EmpathyCallWindowPriv *priv = GET_PRIV (self);
- if (empathy_call_window_disconnected (self) && priv->redialing)
- {
+ if (empathy_call_window_disconnected (self) && priv->call_state == REDIALING)
empathy_call_window_restart_call (self);
- priv->redialing = FALSE;
- }
}
/* Called with global lock held */
g_mutex_lock (priv->lock);
- if (priv->connected == FALSE)
+ if (priv->call_state != CONNECTED)
{
g_timer_start (priv->timer);
priv->timer_id = g_idle_add (empathy_call_window_connected, self);
- priv->connected = TRUE;
+ priv->call_state = CONNECTED;
+ empathy_sound_stop (EMPATHY_SOUND_PHONE_OUTGOING);
}
switch (media_type)
if (priv->pipeline != NULL)
gst_element_set_state (priv->pipeline, GST_STATE_NULL);
+ if (priv->call_state == CONNECTING)
+ empathy_sound_stop (EMPATHY_SOUND_PHONE_OUTGOING);
+
return FALSE;
}
EmpathyCallWindowPriv *priv = GET_PRIV (window);
gboolean active;
- if (!priv->connected)
+ if (priv->call_state != CONNECTED)
return;
active = (gtk_toggle_tool_button_get_active (toggle));
EmpathyCallWindowPriv *priv = GET_PRIV (window);
gboolean active;
- if (!priv->connected)
+ if (priv->call_state != CONNECTED)
return;
active = (gtk_toggle_action_get_active (toggle));
if (!empathy_call_handler_has_initial_video (priv->handler))
gtk_widget_hide (priv->self_user_output_frame);
- empathy_call_window_status_message (window, CONNECTING_STATUS_TEXT);
+ priv->outgoing = TRUE;
+ empathy_call_window_set_state_connecting (window);
+
priv->call_started = TRUE;
empathy_call_handler_start_call (priv->handler);
empathy_call_window_setup_avatars (window, priv->handler);
{
EmpathyCallWindowPriv *priv = GET_PRIV (window);
- if (priv->connected)
- priv->redialing = TRUE;
+ if (priv->call_state == CONNECTED)
+ priv->call_state = REDIALING;
empathy_call_handler_stop_call (priv->handler);
- if (!priv->connected)
+ if (priv->call_state != CONNECTED)
empathy_call_window_restart_call (window);
}