gboolean auto_away;
gboolean use_nm;
+ gboolean away_reset_status;
McPresence away_saved_state;
+ gboolean nm_reset_status;
McPresence nm_saved_state;
gboolean is_idle;
* default presence. */
new_state = priv->state;
priv->away_saved_state = MC_PRESENCE_AVAILABLE;
+ priv->away_reset_status = TRUE;
} else {
new_state = MC_PRESENCE_AWAY;
priv->away_saved_state = priv->state;
+ priv->away_reset_status = FALSE;
}
empathy_debug (DEBUG_DOMAIN, "Going to autoaway");
/* We are no more idle, restore state */
idle_ext_away_stop (idle);
- empathy_debug (DEBUG_DOMAIN, "Restoring state to %d",
- priv->away_saved_state);
+ empathy_debug (DEBUG_DOMAIN, "Restoring state to %d, reset status: %s",
+ priv->away_saved_state,
+ priv->away_reset_status ? "Yes" : "No");
if (priv->nm_connected) {
- empathy_idle_set_state (idle, priv->away_saved_state);
+ empathy_idle_set_presence (idle,
+ priv->away_saved_state,
+ priv->away_reset_status ? NULL : priv->status);
} else {
/* We can't restore state now, will do when NM gets
* connected. */
priv->nm_saved_state = priv->away_saved_state;
+ priv->nm_reset_status = priv->away_reset_status;
}
priv->away_saved_state = MC_PRESENCE_UNSET;
+ priv->away_reset_status = FALSE;
}
priv->is_idle = is_idle;
}
else if (!old_nm_connected && new_nm_connected) {
/* We are now connected */
- empathy_idle_set_state (idle, priv->nm_saved_state);
+ empathy_idle_set_presence (idle,
+ priv->nm_saved_state,
+ priv->nm_reset_status ? NULL : priv->status);
priv->nm_saved_state = MC_PRESENCE_UNSET;
+ priv->nm_reset_status = FALSE;
}
priv->nm_connected = new_nm_connected;