ClutterActor *stage = clutter_actor_get_stage (actor);
ClutterActor *preview = clutter_clone_new (actor);
-#if 0
- /* Flip the video preview */
- /* FIXME: disabled because it makes the drag handle to go away! */
- clutter_actor_set_rotation (preview,
- CLUTTER_Y_AXIS,
- 180,
- SELF_VIDEO_SECTION_WIDTH * 0.5,
- 0.0,
- 0.0);
-#endif
-
clutter_container_add_actor (CLUTTER_CONTAINER (stage), preview);
clutter_actor_set_position (preview, event_x, event_y);
priv->video_preview_sink = clutter_gst_video_sink_new (
CLUTTER_TEXTURE (preview));
- /* Flip the video preview */
- clutter_actor_set_rotation (preview,
- CLUTTER_Y_AXIS,
- 180,
- SELF_VIDEO_SECTION_WIDTH * 0.5,
- 0.0,
- 0.0);
-
/* Add a little offset to the video preview */
layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
CLUTTER_BIN_ALIGNMENT_START);
CLUTTER_ACTOR_CLASS (empathy_rounded_texture_parent_class)->paint (texture);
+ /* Flip */
+ cogl_rectangle_with_texture_coords (0, 0, width, height,
+ 1., 0., 0., 1.);
+
cogl_clip_pop ();
}