#include <libempathy-gtk/empathy-ui-utils.h>
#include "empathy-event-manager.h"
-#include "empathy-main-window.h"
+#include "empathy-roster-window.h"
#define DEBUG_FLAG EMPATHY_DEBUG_DISPATCHER
#include <libempathy/empathy-debug.h>
EMPATHY_EVENT_TYPE_CHAT, EMPATHY_IMAGE_NEW_MESSAGE, header, msg,
approval, event_text_channel_process_func, NULL);
- window = empathy_main_window_dup ();
+ window = empathy_roster_window_dup ();
empathy_sound_manager_play (priv->sound_mgr, window,
EMPATHY_SOUND_CONVERSATION_NEW);
approval->handler = g_signal_connect (call, "state-changed",
G_CALLBACK (event_manager_call_state_changed_cb), approval);
- window = empathy_main_window_dup ();
+ window = empathy_roster_window_dup ();
approval->contact = g_object_ref (contact);
g_object_get (G_OBJECT (call), "initial-video", &video, NULL);
event_manager_media_channel_got_contact (EventManagerApproval *approval)
{
EmpathyEventManagerPriv *priv = GET_PRIV (approval->manager);
- GtkWidget *window = empathy_main_window_dup ();
+ GtkWidget *window = empathy_roster_window_dup ();
gchar *header;
EmpathyTpStreamedMedia *call;
gboolean video;
static void
display_invite_room_dialog (EventManagerApproval *approval)
{
- GtkWidget *window = empathy_main_window_dup ();
+ GtkWidget *window = empathy_roster_window_dup ();
const gchar *invite_msg;
gchar *msg;
TpHandle self_handle;
GObject *object)
{
EventManagerApproval *approval = (EventManagerApproval *) user_data;
- GtkWidget *window = empathy_main_window_dup ();
+ GtkWidget *window = empathy_roster_window_dup ();
char *header;
EmpathyEventManagerPriv *priv = GET_PRIV (approval->manager);
EmpathyEventManagerPriv *priv = GET_PRIV (manager);
TpAccount *account;
EmpathyPresenceManager *presence_mgr;
- GtkWidget *window = empathy_main_window_dup ();
+ GtkWidget *window = empathy_roster_window_dup ();
account = empathy_contact_get_account (contact);
presence_mgr = empathy_presence_manager_dup_singleton ();