*/
#include "config.h"
+#include "empathy-call-window.h"
-#include <stdio.h>
-#include <stdlib.h>
-
-#include <math.h>
-
-#include <gdk/gdkkeysyms.h>
-#include <gst/gst.h>
-#include <gtk/gtk.h>
#include <glib/gi18n.h>
-
-#include <clutter/clutter.h>
-#include <clutter-gtk/clutter-gtk.h>
-#include <clutter-gst/clutter-gst.h>
-
#include <telepathy-farstream/telepathy-farstream.h>
-#include <telepathy-glib/telepathy-glib.h>
-
#include <farstream/fs-element-added-notifier.h>
#include <farstream/fs-utils.h>
-#include <libempathy/empathy-camera-monitor.h>
-#include <libempathy/empathy-gsettings.h>
-#include <libempathy/empathy-request-util.h>
-#include <libempathy/empathy-utils.h>
-
-#include <libempathy-gtk/empathy-avatar-image.h>
-#include <libempathy-gtk/empathy-dialpad-widget.h>
-#include <libempathy-gtk/empathy-ui-utils.h>
-#include <libempathy-gtk/empathy-sound-manager.h>
-#include <libempathy-gtk/empathy-geometry.h>
-#include <libempathy-gtk/empathy-images.h>
-#include <libempathy-gtk/empathy-call-utils.h>
-
-#define DEBUG_FLAG EMPATHY_DEBUG_VOIP
-#include <libempathy/empathy-debug.h>
-
-#include "empathy-call-window.h"
-#include "empathy-call-window-fullscreen.h"
-#include "empathy-call-factory.h"
#include "empathy-about-dialog.h"
-#include "empathy-audio-src.h"
#include "empathy-audio-sink.h"
-#include "empathy-video-src.h"
+#include "empathy-call-utils.h"
+#include "empathy-call-window-fullscreen.h"
+#include "empathy-camera-menu.h"
+#include "empathy-camera-monitor.h"
+#include "empathy-dialpad-widget.h"
+#include "empathy-geometry.h"
+#include "empathy-gsettings.h"
+#include "empathy-images.h"
#include "empathy-mic-menu.h"
#include "empathy-preferences.h"
+#include "empathy-request-util.h"
#include "empathy-rounded-actor.h"
#include "empathy-rounded-rectangle.h"
#include "empathy-rounded-texture.h"
-#include "empathy-camera-menu.h"
+#include "empathy-sound-manager.h"
+#include "empathy-ui-utils.h"
+#include "empathy-utils.h"
+
+#define DEBUG_FLAG EMPATHY_DEBUG_VOIP
+#include "empathy-debug.h"
#define CONTENT_HBOX_SPACING 3
#define CONTENT_HBOX_CHILDREN_PACKING_PADDING 0
/* The roundedness of preview box and placeholders */
#define PREVIEW_ROUND_FACTOR 16
+#define PREVIEW_BUTTON_OPACITY 180
+
G_DEFINE_TYPE(EmpathyCallWindow, empathy_call_window, GTK_TYPE_WINDOW)
enum {
}
static void
-empathy_call_window_preview_button_clicked_cb (GtkButton *button,
+empathy_call_window_preview_button_clicked_cb (ClutterClickAction *action,
+ ClutterActor *actor,
EmpathyCallWindow *self)
{
GtkWidget *menu;
}
static void
-empathy_call_window_preview_hidden_button_clicked_cb (GtkButton *button,
+empathy_call_window_preview_hidden_button_clicked_cb (
+ ClutterClickAction *action,
+ ClutterActor *actor,
EmpathyCallWindow *self)
{
GtkWidget *menu;
ClutterActor *preview;
ClutterActor *b;
ClutterAction *action;
- GtkWidget *button;
PreviewPosition pos;
g_assert (priv->video_preview == NULL);
"async", FALSE,
NULL);
- /* Translators: this is an "Info" label. It should be as short
- * as possible. */
- button = gtk_button_new_with_label (_("i"));
- priv->preview_shown_button = b = gtk_clutter_actor_new_with_contents (button);
- clutter_actor_set_size (b, 24, 24);
+ /* Preview show */
+ priv->preview_shown_button = b = gtk_clutter_actor_new_with_contents (
+ gtk_image_new_from_icon_name ("emblem-system-symbolic",
+ GTK_ICON_SIZE_MENU));
clutter_actor_set_margin_right (b, 4);
clutter_actor_set_margin_bottom (b, 2);
+ clutter_actor_set_opacity (b, PREVIEW_BUTTON_OPACITY);
make_background_transparent (GTK_CLUTTER_ACTOR (b));
clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), b,
CLUTTER_BIN_ALIGNMENT_END, CLUTTER_BIN_ALIGNMENT_END);
- g_signal_connect (button, "clicked",
- G_CALLBACK (empathy_call_window_preview_button_clicked_cb),
- self);
+ action = clutter_click_action_new ();
+ clutter_actor_add_action (b, action);
+ g_signal_connect (action, "clicked",
+ G_CALLBACK (empathy_call_window_preview_button_clicked_cb), self);
- /* Translators: this is an "Info" label. It should be as short
- * as possible. */
- button = gtk_button_new_with_label (_("i"));
- priv->preview_hidden_button = b = gtk_clutter_actor_new_with_contents (button);
- clutter_actor_set_size (b, 24, 24);
+ /* Preview hidden */
+ priv->preview_hidden_button = b = gtk_clutter_actor_new_with_contents (
+ gtk_image_new_from_icon_name ("emblem-system-symbolic",
+ GTK_ICON_SIZE_MENU));
make_background_transparent (GTK_CLUTTER_ACTOR (b));
clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (priv->preview_layout),
clutter_actor_hide (priv->preview_hidden_button);
- g_signal_connect (button, "clicked",
- G_CALLBACK (empathy_call_window_preview_hidden_button_clicked_cb),
- self);
+ action = clutter_click_action_new ();
+ clutter_actor_add_action (b, action);
+ g_signal_connect (action, "clicked",
+ G_CALLBACK (empathy_call_window_preview_hidden_button_clicked_cb), self);
clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (priv->preview_layout),
priv->video_preview,
empathy_call_window_show_hangup_button (self, TRUE);
+ gtk_window_set_default_size (GTK_WINDOW (self), 580, 480);
+
empathy_geometry_bind (GTK_WINDOW (self), "call-window");
/* These signals are used to track the window position and save it
* when the window is destroyed. We need to do this as we don't want
g_warning ("Could not start audio sink");
goto error;
}
+ priv->audio_output_added = TRUE;
}
template = gst_element_class_get_pad_template (
show_controls (window, set_fullscreen);
show_borders (window, set_fullscreen);
gtk_action_set_stock_id (priv->menu_fullscreen,
- (set_fullscreen ? "gtk-leave-fullscreen" : "gtk-fullscreen"));
+ (set_fullscreen ? "view-restore" : "view-fullscreen"));
priv->is_fullscreen = set_fullscreen;
}