G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
- empathy_marshal_VOID__OBJECT_OBJECT_UINT_STRING,
+ _empathy_marshal_VOID__OBJECT_OBJECT_UINT_STRING,
G_TYPE_NONE,
4, EMPATHY_TYPE_CONTACT, EMPATHY_TYPE_CONTACT, G_TYPE_UINT, G_TYPE_STRING);
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
- empathy_marshal_VOID__OBJECT_OBJECT_UINT_STRING,
+ _empathy_marshal_VOID__OBJECT_OBJECT_UINT_STRING,
G_TYPE_NONE,
4, EMPATHY_TYPE_CONTACT, EMPATHY_TYPE_CONTACT, G_TYPE_UINT, G_TYPE_STRING);
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
- empathy_marshal_VOID__OBJECT_OBJECT_UINT_STRING,
+ _empathy_marshal_VOID__OBJECT_OBJECT_UINT_STRING,
G_TYPE_NONE,
4, EMPATHY_TYPE_CONTACT, EMPATHY_TYPE_CONTACT, G_TYPE_UINT, G_TYPE_STRING);
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
- empathy_marshal_VOID__OBJECT_OBJECT_UINT_STRING,
+ _empathy_marshal_VOID__OBJECT_OBJECT_UINT_STRING,
G_TYPE_NONE,
4, EMPATHY_TYPE_CONTACT, EMPATHY_TYPE_CONTACT, G_TYPE_UINT, G_TYPE_STRING);