#include <libempathy/gossip-debug.h>
#include <libempathy/gossip-utils.h>
#include <libempathy/gossip-conf.h>
+#include <libempathy/empathy-marshal.h>
#include "gossip-chat.h"
#include "gossip-chat-window.h"
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
- g_cclosure_marshal_VOID__OBJECT,
+ empathy_marshal_VOID__OBJECT_BOOLEAN,
G_TYPE_NONE,
- 1, GOSSIP_TYPE_MESSAGE);
+ 2, GOSSIP_TYPE_MESSAGE, G_TYPE_BOOLEAN);
chat_signals[NAME_CHANGED] =
g_signal_new ("name-changed",
// FIXME: gossip_sound_play (GOSSIP_SOUND_CHAT);
}
- g_signal_emit_by_name (chat, "new-message", message);
+ g_signal_emit_by_name (chat, "new-message", message, FALSE);
}
void